Make it build with -DCOMPILE_AMALGATION=ON. Still not certain how intern_draw/next_po...
[supertux.git] / src / scripting / functions.cpp
index 40c869c..6c84d30 100644 (file)
 #include "math/random_generator.hpp"
 #include "object/camera.hpp"
 #include "object/player.hpp"
-#include "physfs/physfs_stream.hpp"
+#include "physfs/ifile_stream.hpp"
 #include "supertux/fadeout.hpp"
 #include "supertux/game_session.hpp"
 #include "supertux/gameconfig.hpp"
-#include "supertux/main.hpp"
-#include "supertux/mainloop.hpp"
+#include "supertux/globals.hpp"
+#include "supertux/screen_manager.hpp"
 #include "supertux/sector.hpp"
 #include "supertux/shrinkfade.hpp"
 #include "supertux/textscroller.hpp"
@@ -36,9 +36,7 @@
 #include "scripting/squirrel_util.hpp"
 #include "scripting/time_scheduler.hpp"
 
-extern float g_game_speed;
-
-namespace Scripting {
+namespace scripting {
 
 SQInteger display(HSQUIRRELVM vm)
 {
@@ -64,59 +62,55 @@ void wait(HSQUIRRELVM vm, float seconds)
 
 void wait_for_screenswitch(HSQUIRRELVM vm)
 {
-  g_main_loop->waiting_threads.add(vm);
+  g_screen_manager->waiting_threads.add(vm);
 }
 
 void exit_screen()
 {
-  g_main_loop->exit_screen();
+  g_screen_manager->exit_screen();
 }
 
 void fadeout_screen(float seconds)
 {
-  g_main_loop->set_screen_fade(new FadeOut(seconds));
+  g_screen_manager->set_screen_fade(new FadeOut(seconds));
 }
 
 void shrink_screen(float dest_x, float dest_y, float seconds)
 {
-  g_main_loop->set_screen_fade(new ShrinkFade(Vector(dest_x, dest_y), seconds));
+  g_screen_manager->set_screen_fade(new ShrinkFade(Vector(dest_x, dest_y), seconds));
 }
 
 void abort_screenfade()
 {
-  g_main_loop->set_screen_fade(NULL);
+  g_screen_manager->set_screen_fade(NULL);
 }
 
 std::string translate(const std::string& text)
 {
-  return dictionary_manager.get_dictionary().translate(text);
+  return dictionary_manager->get_dictionary().translate(text);
 }
 
 void display_text_file(const std::string& filename)
 {
-  g_main_loop->push_screen(new TextScroller(filename));
+  g_screen_manager->push_screen(new TextScroller(filename));
 }
 
 void load_worldmap(const std::string& filename)
 {
-  using namespace WorldMapNS;
+  using namespace worldmap;
 
-  g_main_loop->push_screen(new WorldMap(filename));
-}
+  if(World::current() == NULL)
+    throw std::runtime_error("Can't start WorldMap without active world.");
 
-void load_level(const std::string& filename)
-{
-  g_main_loop->push_screen(new GameSession(filename));
+  g_screen_manager->push_screen(new WorldMap(filename, World::current()->get_player_status()));
 }
 
-static SQInteger squirrel_read_char(SQUserPointer file)
+void load_level(const std::string& filename)
 {
-  std::istream* in = reinterpret_cast<std::istream*> (file);
-  char c = in->get();
-  if(in->eof())
-    return 0;
+  if(GameSession::current() == NULL)
+    throw std::runtime_error("Can't start level without active level.");
 
-  return c;
+  g_screen_manager->push_screen(new GameSession(filename, GameSession::current()->get_player_status()));
 }
 
 void import(HSQUIRRELVM vm, const std::string& filename)
@@ -152,7 +146,7 @@ void debug_draw_solids_only(bool enable)
 
 void debug_worldmap_ghost(bool enable)
 {
-  using namespace WorldMapNS;
+  using namespace worldmap;
 
   if(WorldMap::current() == NULL)
     throw std::runtime_error("Can't change ghost mode without active WorldMap");
@@ -162,7 +156,7 @@ void debug_worldmap_ghost(bool enable)
 
 void save_state()
 {
-  using namespace WorldMapNS;
+  using namespace worldmap;
 
   if(World::current() == NULL || WorldMap::current() == NULL)
     throw std::runtime_error("Can't save state without active World");
@@ -173,7 +167,7 @@ void save_state()
 
 void update_worldmap()
 {
-  using namespace WorldMapNS;
+  using namespace worldmap;
 
   if(WorldMap::current() == NULL)
     throw std::runtime_error("Can't update Worldmap: none active");
@@ -212,7 +206,7 @@ void play_sound(const std::string& filename)
 void grease()
 {
   if (!validate_sector_player()) return;
-  ::Player* tux = Sector::current()->player; // Scripting::Player != ::Player
+  ::Player* tux = Sector::current()->player; // scripting::Player != ::Player
   tux->get_physic().set_velocity_x(tux->get_physic().get_velocity_x()*3);
 }
 
@@ -277,7 +271,7 @@ void set_gamma(float gamma) {
 
 void quit()
 {
-  g_main_loop->quit();
+  g_screen_manager->quit();
 }
 
 int rand()