Make it build with -DCOMPILE_AMALGATION=ON. Still not certain how intern_draw/next_po...
[supertux.git] / src / scripting / functions.cpp
index b88070c..6c84d30 100644 (file)
@@ -99,22 +99,18 @@ void load_worldmap(const std::string& filename)
 {
   using namespace worldmap;
 
-  g_screen_manager->push_screen(new WorldMap(filename));
-}
+  if(World::current() == NULL)
+    throw std::runtime_error("Can't start WorldMap without active world.");
 
-void load_level(const std::string& filename)
-{
-  g_screen_manager->push_screen(new GameSession(filename));
+  g_screen_manager->push_screen(new WorldMap(filename, World::current()->get_player_status()));
 }
 
-static SQInteger squirrel_read_char(SQUserPointer file)
+void load_level(const std::string& filename)
 {
-  std::istream* in = reinterpret_cast<std::istream*> (file);
-  char c = in->get();
-  if(in->eof())
-    return 0;
+  if(GameSession::current() == NULL)
+    throw std::runtime_error("Can't start level without active level.");
 
-  return c;
+  g_screen_manager->push_screen(new GameSession(filename, GameSession::current()->get_player_status()));
 }
 
 void import(HSQUIRRELVM vm, const std::string& filename)