-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#include <config.h>
-
-#include <memory>
-#include <stdio.h>
-#include <string>
-#include <squirrel.h>
-#include <sqstdio.h>
-#include "textscroller.hpp"
-#include "functions.hpp"
-#include "game_session.hpp"
-#include "tinygettext/tinygettext.hpp"
-#include "physfs/physfs_stream.hpp"
-#include "resources.hpp"
-#include "gettext.hpp"
-#include "log.hpp"
-#include "mainloop.hpp"
-#include "worldmap/worldmap.hpp"
-#include "world.hpp"
-#include "sector.hpp"
-#include "gameconfig.hpp"
-#include "object/player.hpp"
-#include "object/tilemap.hpp"
-#include "main.hpp"
-#include "fadeout.hpp"
-#include "shrinkfade.hpp"
-#include "object/camera.hpp"
-#include "flip_level_transformer.hpp"
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#include "scripting/functions.hpp"
+
#include "audio/sound_manager.hpp"
-#include "random_generator.hpp"
+#include "math/random_generator.hpp"
+#include "object/camera.hpp"
+#include "object/player.hpp"
+#include "physfs/ifile_stream.hpp"
+#include "supertux/fadeout.hpp"
+#include "supertux/game_session.hpp"
+#include "supertux/gameconfig.hpp"
+#include "supertux/globals.hpp"
+#include "supertux/screen_manager.hpp"
+#include "supertux/sector.hpp"
+#include "supertux/shrinkfade.hpp"
+#include "supertux/textscroller.hpp"
+#include "supertux/tile.hpp"
+#include "supertux/world.hpp"
+#include "util/gettext.hpp"
+#include "video/renderer.hpp"
+#include "video/video_system.hpp"
+#include "worldmap/tux.hpp"
+#include "worldmap/worldmap.hpp"
-#include "squirrel_error.hpp"
-#include "squirrel_util.hpp"
-#include "time_scheduler.hpp"
+#include "scripting/squirrel_util.hpp"
+#include "scripting/time_scheduler.hpp"
-namespace Scripting
-{
+namespace scripting {
SQInteger display(HSQUIRRELVM vm)
{
- Console::output << squirrel2string(vm, -1) << std::endl;
+ ConsoleBuffer::output << squirrel2string(vm, -1) << std::endl;
return 0;
}
void wait_for_screenswitch(HSQUIRRELVM vm)
{
- main_loop->waiting_threads.add(vm);
+ ScreenManager::current()->m_waiting_threads.add(vm);
}
void exit_screen()
{
- main_loop->exit_screen();
+ ScreenManager::current()->pop_screen();
}
void fadeout_screen(float seconds)
{
- main_loop->set_screen_fade(new FadeOut(seconds));
+ ScreenManager::current()->set_screen_fade(std::unique_ptr<ScreenFade>(new FadeOut(seconds)));
}
void shrink_screen(float dest_x, float dest_y, float seconds)
{
- main_loop->set_screen_fade(new ShrinkFade(Vector(dest_x, dest_y), seconds));
+ ScreenManager::current()->set_screen_fade(std::unique_ptr<ScreenFade>(new ShrinkFade(Vector(dest_x, dest_y), seconds)));
+}
+
+void abort_screenfade()
+{
+ ScreenManager::current()->set_screen_fade(std::unique_ptr<ScreenFade>());
}
std::string translate(const std::string& text)
{
- return dictionary_manager.get_dictionary().translate(text);
+ return g_dictionary_manager->get_dictionary().translate(text);
}
void display_text_file(const std::string& filename)
{
- main_loop->push_screen(new TextScroller(filename));
+ ScreenManager::current()->push_screen(std::unique_ptr<Screen>(new TextScroller(filename)));
}
void load_worldmap(const std::string& filename)
{
- using namespace WorldMapNS;
+ using namespace worldmap;
- main_loop->push_screen(new WorldMap(filename));
+ if (!WorldMap::current())
+ {
+ throw std::runtime_error("Can't start Worldmap without active WorldMap");
+ }
+ else
+ {
+ ScreenManager::current()->push_screen(std::unique_ptr<Screen>(new WorldMap(filename, WorldMap::current()->get_savegame())));
+ }
}
void load_level(const std::string& filename)
{
- main_loop->push_screen(new GameSession(filename));
-}
-
-static SQInteger squirrel_read_char(SQUserPointer file)
-{
- std::istream* in = reinterpret_cast<std::istream*> (file);
- char c = in->get();
- if(in->eof())
- return 0;
-
- return c;
+ if (!GameSession::current())
+ {
+ throw std::runtime_error("Can't start level without active level.");
+ }
+ else
+ {
+ ScreenManager::current()->push_screen(std::unique_ptr<Screen>(new GameSession(filename, GameSession::current()->get_savegame())));
+ }
}
void import(HSQUIRRELVM vm, const std::string& filename)
{
IFileStream in(filename);
-
+
if(SQ_FAILED(sq_compile(vm, squirrel_read_char, &in,
- filename.c_str(), SQTrue)))
+ filename.c_str(), SQTrue)))
throw SquirrelError(vm, "Couldn't parse script");
-
+
sq_pushroottable(vm);
if(SQ_FAILED(sq_call(vm, 1, SQFalse, SQTrue))) {
sq_pop(vm, 1);
void debug_show_fps(bool enable)
{
- config->show_fps = enable;
+ g_config->show_fps = enable;
}
void debug_draw_solids_only(bool enable)
Sector::draw_solids_only = enable;
}
+void debug_draw_editor_images(bool enable)
+{
+ Tile::draw_editor_images = enable;
+}
+
+void debug_worldmap_ghost(bool enable)
+{
+ using namespace worldmap;
+
+ if(WorldMap::current() == NULL)
+ throw std::runtime_error("Can't change ghost mode without active WorldMap");
+
+ WorldMap::current()->get_tux()->set_ghost_mode(enable);
+}
+
void save_state()
{
- using namespace WorldMapNS;
-
- if(World::current() == NULL)
- throw std::runtime_error("Can't save state without active World");
+ using worldmap::WorldMap;
- if(WorldMap::current() != NULL)
+ if (!WorldMap::current())
+ {
+ throw std::runtime_error("Can't save state without active Worldmap");
+ }
+ else
+ {
WorldMap::current()->save_state();
- World::current()->save_state();
+ }
}
// not added to header, function to only be used by others
if (Sector::current() == 0)
{
log_info << "No current sector." << std::endl;
- return false;
+ return false;
}
if (Sector::current()->player == 0)
{
log_info << "No player." << std::endl;
- return false;
+ return false;
}
return true;
}
void play_music(const std::string& filename)
{
- sound_manager->play_music(filename);
+ SoundManager::current()->play_music(filename);
}
void play_sound(const std::string& filename)
{
- sound_manager->play(filename);
+ SoundManager::current()->play(filename);
}
void grease()
{
if (!validate_sector_player()) return;
- ::Player* tux = Sector::current()->player; // Scripting::Player != ::Player
- tux->physic.set_velocity_x(tux->physic.get_velocity_x()*3);
+ ::Player* tux = Sector::current()->player; // scripting::Player != ::Player
+ tux->get_physic().set_velocity_x(tux->get_physic().get_velocity_x()*3);
}
void invincible()
{
if (!validate_sector_player()) return;
::Player* tux = Sector::current()->player;
- log_info << "You are at x " << tux->get_pos().x << ", y " << tux->get_pos().y << std::endl;
+ log_info << "You are at x " << ((int) tux->get_pos().x) << ", y " << ((int) tux->get_pos().y) << std::endl;
}
void gotoend()
if (!validate_sector_player()) return;
::Player* tux = Sector::current()->player;
tux->move(Vector(
- (Sector::current()->solids->get_width()*32) - (SCREEN_WIDTH*2), 0));
+ (Sector::current()->get_width()) - (SCREEN_WIDTH*2), 0));
Sector::current()->camera->reset(
- Vector(tux->get_pos().x, tux->get_pos().y));
+ Vector(tux->get_pos().x, tux->get_pos().y));
}
void camera()
log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl;
}
+void set_gamma(float gamma)
+{
+ VideoSystem::current()->get_renderer().set_gamma(gamma);
+}
+
void quit()
{
- main_loop->quit();
+ ScreenManager::current()->quit();
}
int rand()
{
- return systemRandom.rand();
+ return gameRandom.rand();
+}
+
+void set_game_speed(float speed)
+{
+ ::g_game_speed = speed;
+}
+
+void record_demo(const std::string& filename)
+{
+ if (GameSession::current() == 0)
+ {
+ log_info << "No game session" << std::endl;
+ return;
+ }
+ GameSession::current()->restart_level();
+ GameSession::current()->record_demo(filename);
+}
+
+void play_demo(const std::string& filename)
+{
+ if (GameSession::current() == 0)
+ {
+ log_info << "No game session" << std::endl;
+ return;
+ }
+ // Reset random seed
+ g_config->random_seed = GameSession::current()->get_demo_random_seed(filename);
+ g_config->random_seed = gameRandom.srand(g_config->random_seed);
+ GameSession::current()->restart_level();
+ GameSession::current()->play_demo(filename);
}
}
+/* EOF */