#include "supertux/tile.hpp"
#include "supertux/world.hpp"
#include "util/gettext.hpp"
+#include "video/renderer.hpp"
#include "worldmap/tux.hpp"
#include "scripting/squirrel_util.hpp"
{
if (!validate_sector_player()) return;
::Player* tux = Sector::current()->player;
- log_info << "You are at x " << tux->get_pos().x << ", y " << tux->get_pos().y << std::endl;
+ log_info << "You are at x " << ((int) tux->get_pos().x) << ", y " << ((int) tux->get_pos().y) << std::endl;
}
void gotoend()
log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl;
}
-void set_gamma(float gamma) {
- SDL_SetGamma(gamma, gamma, gamma);
+void set_gamma(float gamma)
+{
+ Renderer::instance()->set_gamma(gamma);
}
void quit()