#include "object/camera.hpp"
#include "flip_level_transformer.hpp"
#include "audio/sound_manager.hpp"
+#include "random_generator.hpp"
#include "squirrel_error.hpp"
#include "squirrel_util.hpp"
namespace Scripting
{
-int display(HSQUIRRELVM vm)
+SQInteger display(HSQUIRRELVM vm)
{
Console::output << squirrel2string(vm, -1) << std::endl;
return 0;
print_squirrel_stack(vm);
}
-int get_current_thread(HSQUIRRELVM vm)
+SQInteger get_current_thread(HSQUIRRELVM vm)
{
sq_pushobject(vm, vm_to_object(vm));
return 1;
void import(HSQUIRRELVM vm, const std::string& filename)
{
IFileStream in(filename);
-
+
if(SQ_FAILED(sq_compile(vm, squirrel_read_char, &in,
filename.c_str(), SQTrue)))
throw SquirrelError(vm, "Couldn't parse script");
-
+
sq_pushroottable(vm);
if(SQ_FAILED(sq_call(vm, 1, SQFalse, SQTrue))) {
sq_pop(vm, 1);
sq_pop(vm, 1);
}
-void add_key(int new_key)
-{
- player_status->set_keys(new_key);
-}
-
void debug_collrects(bool enable)
{
Sector::show_collrects = enable;
}
-void debug_draw_fps(bool enable)
+void debug_show_fps(bool enable)
{
config->show_fps = enable;
}
void save_state()
{
using namespace WorldMapNS;
-
- if(World::current() == NULL)
+
+ if(World::current() == NULL || WorldMap::current() == NULL)
throw std::runtime_error("Can't save state without active World");
- if(WorldMap::current() != NULL)
- WorldMap::current()->save_state();
+ WorldMap::current()->save_state();
World::current()->save_state();
}
+void update_worldmap()
+{
+ using namespace WorldMapNS;
+
+ if(WorldMap::current() == NULL)
+ throw std::runtime_error("Can't update Worldmap: none active");
+
+ WorldMap::current()->load_state();
+}
+
// not added to header, function to only be used by others
// in this file
bool validate_sector_player()
tux->invincible_timer.start(10000);
}
-void mortal()
+void ghost()
{
if (!validate_sector_player()) return;
::Player* tux = Sector::current()->player;
- tux->invincible_timer.stop();
+ tux->set_ghost_mode(true);
}
-void shrink()
-{
- if (!validate_sector_player()) return;
- ::Player* tux = Sector::current()->player;
- tux->kill(tux->SHRINK);
-}
-
-void kill()
+void mortal()
{
if (!validate_sector_player()) return;
::Player* tux = Sector::current()->player;
- tux->kill(tux->KILL);
+ tux->invincible_timer.stop();
+ tux->set_ghost_mode(false);
}
void restart()
if (!validate_sector_player()) return;
::Player* tux = Sector::current()->player;
tux->move(Vector(
- (Sector::current()->solids->get_width()*32) - (SCREEN_WIDTH*2), 0));
+ (Sector::current()->get_width()) - (SCREEN_WIDTH*2), 0));
Sector::current()->camera->reset(
Vector(tux->get_pos().x, tux->get_pos().y));
}
main_loop->quit();
}
+int rand()
+{
+ return systemRandom.rand();
}
+}