hopefully fixed the crash on exit, keep sectors script bundled in the sector and...
[supertux.git] / src / scripting / functions.cpp
index fbff6d8..c3a4bf8 100644 (file)
+//  $Id: main.cpp 3275 2006-04-09 00:32:34Z sommer $
+// 
+//  SuperTux
+//  Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+//  This program is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU General Public License
+//  as published by the Free Software Foundation; either version 2
+//  of the License, or (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+// 
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+//  02111-1307, USA.
+#include <config.h>
+
+#include <memory>
 #include <stdio.h>
-#include "functions.h"
-#include "script_interpreter.h"
+#include <string>
+#include <squirrel.h>
+#include <sqstdio.h>
+#include "textscroller.hpp"
+#include "functions.hpp"
+#include "game_session.hpp"
+#include "tinygettext/tinygettext.hpp"
+#include "physfs/physfs_stream.hpp"
+#include "script_manager.hpp"
+#include "resources.hpp"
+#include "gettext.hpp"
+#include "msg.hpp"
+#include "mainloop.hpp"
+#include "worldmap.hpp"
+
+#include "squirrel_error.hpp"
+#include "wrapper_util.hpp"
 
 namespace Scripting
 {
 
-void wait(float seconds)
+int display(HSQUIRRELVM vm)
+{
+  Console::output << squirrel2string(vm, -1) << std::endl;
+  return 0;
+}
+
+void wait(HSQUIRRELVM vm, float seconds)
+{
+  SQUserPointer ptr = sq_getforeignptr(vm);
+  ScriptManager* script_manager = reinterpret_cast<ScriptManager*> (ptr);
+  script_manager->set_wakeup_event(vm, ScriptManager::TIME, seconds);
+}
+
+void wait_for_screenswitch(HSQUIRRELVM vm)
+{
+  SQUserPointer ptr = sq_getforeignptr(vm);
+  ScriptManager* script_manager = reinterpret_cast<ScriptManager*> (ptr);
+  script_manager->set_wakeup_event(vm, ScriptManager::SCREEN_SWITCHED);
+}
+
+std::string translate(const std::string& text)
+{
+  return dictionary_manager.get_dictionary().translate(text);
+}
+
+void display_text_file(const std::string& filename)
+{
+  main_loop->push_screen(new TextScroller(filename));
+}
+
+void load_worldmap(const std::string& filename)
+{
+  using namespace WorldMapNS;
+
+  std::auto_ptr<WorldMap> worldmap(new WorldMap());
+  worldmap->loadmap(filename);
+  main_loop->push_screen(worldmap.release());
+}
+
+void load_level(const std::string& filename)
+{
+  main_loop->push_screen(new GameSession(filename, ST_GL_PLAY));
+}
+
+static SQInteger squirrel_read_char(SQUserPointer file)
+{
+  std::istream* in = reinterpret_cast<std::istream*> (file);
+  char c = in->get();
+  if(in->eof())
+    return 0;
+
+  return c;
+}
+
+
+void import(HSQUIRRELVM vm, const std::string& filename)
+{
+  IFileStream in(filename);
+    
+  if(SQ_FAILED(sq_compile(vm, squirrel_read_char, &in,
+          filename.c_str(), SQTrue)))
+    throw SquirrelError(vm, "Couldn't parse script");
+    
+  sq_pushroottable(vm);
+  if(SQ_FAILED(sq_call(vm, 1, SQFalse))) {
+    sq_pop(vm, 1);
+    throw SquirrelError(vm, "Couldn't execute script");
+  }
+  sq_pop(vm, 1);
+}
+
+void add_key(int new_key)
 {
-  ScriptInterpreter::current()->suspend(seconds);
+  player_status->set_keys(new_key);
 }
 
 }