2 more evil mainloops are gone
[supertux.git] / src / scripting / functions.cpp
index c3a4bf8..f1a3715 100644 (file)
@@ -1,7 +1,7 @@
-//  $Id: main.cpp 3275 2006-04-09 00:32:34Z sommer $
-// 
+//  $Id$
+//
 //  SuperTux
-//  Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
 //
 //  This program is free software; you can redistribute it and/or
 //  modify it under the terms of the GNU General Public License
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 //  GNU General Public License for more details.
-// 
+//
 //  You should have received a copy of the GNU General Public License
 //  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-//  02111-1307, USA.
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
 #include <config.h>
 
 #include <memory>
 #include "script_manager.hpp"
 #include "resources.hpp"
 #include "gettext.hpp"
-#include "msg.hpp"
+#include "log.hpp"
 #include "mainloop.hpp"
-#include "worldmap.hpp"
+#include "worldmap/worldmap.hpp"
+#include "world.hpp"
+#include "sector.hpp"
+#include "gameconfig.hpp"
+#include "object/player.hpp"
+#include "object/tilemap.hpp"
+#include "main.hpp"
+#include "fadeout.hpp"
+#include "shrinkfade.hpp"
+#include "object/camera.hpp"
+#include "flip_level_transformer.hpp"
 
 #include "squirrel_error.hpp"
 #include "wrapper_util.hpp"
@@ -62,6 +72,21 @@ void wait_for_screenswitch(HSQUIRRELVM vm)
   script_manager->set_wakeup_event(vm, ScriptManager::SCREEN_SWITCHED);
 }
 
+void exit_screen()
+{
+  main_loop->exit_screen();
+}
+
+void fadeout_screen(float seconds)
+{
+  main_loop->set_screen_fade(new FadeOut(seconds));
+}
+
+void shrink_screen(float dest_x, float dest_y, float seconds)
+{
+  main_loop->set_screen_fade(new ShrinkFade(Vector(dest_x, dest_y), seconds));
+}
+
 std::string translate(const std::string& text)
 {
   return dictionary_manager.get_dictionary().translate(text);
@@ -76,14 +101,12 @@ void load_worldmap(const std::string& filename)
 {
   using namespace WorldMapNS;
 
-  std::auto_ptr<WorldMap> worldmap(new WorldMap());
-  worldmap->loadmap(filename);
-  main_loop->push_screen(worldmap.release());
+  main_loop->push_screen(new WorldMap(filename));
 }
 
 void load_level(const std::string& filename)
 {
-  main_loop->push_screen(new GameSession(filename, ST_GL_PLAY));
+  main_loop->push_screen(new GameSession(filename));
 }
 
 static SQInteger squirrel_read_char(SQUserPointer file)
@@ -96,7 +119,6 @@ static SQInteger squirrel_read_char(SQUserPointer file)
   return c;
 }
 
-
 void import(HSQUIRRELVM vm, const std::string& filename)
 {
   IFileStream in(filename);
@@ -118,5 +140,123 @@ void add_key(int new_key)
   player_status->set_keys(new_key);
 }
 
+void debug_collrects(bool enable)
+{
+  Sector::show_collrects = enable;
+}
+
+void debug_draw_fps(bool enable)
+{
+  config->show_fps = enable;
+}
+
+void debug_draw_solids_only(bool enable)
+{
+  Sector::draw_solids_only = enable;
+}
+
+void save_state()
+{
+  using namespace WorldMapNS;
+  
+  if(World::current() == NULL)
+    throw std::runtime_error("Can't save state without active World");
+
+  if(WorldMap::current() != NULL)
+    WorldMap::current()->save_state();
+  World::current()->save_state();
+}
+
+// not added to header, function to only be used by others
+// in this file
+bool validate_sector_player()
+{
+  if (Sector::current() == 0)
+  {
+    log_info << "No current sector." << std::endl;
+       return false;
+  }
+
+  if (Sector::current()->player == 0)
+  {
+    log_info << "No player." << std::endl;
+       return false;
+  }
+  return true;
+}
+
+void grease()
+{
+  if (!validate_sector_player()) return;
+  ::Player* tux = Sector::current()->player; // Scripting::Player != ::Player
+  tux->physic.set_velocity_x(tux->physic.get_velocity_x()*3);
+}
+
+void invincible()
+{
+  if (!validate_sector_player()) return;
+  ::Player* tux = Sector::current()->player;
+  tux->invincible_timer.start(10000);
+}
+
+void mortal()
+{
+  if (!validate_sector_player()) return;
+  ::Player* tux = Sector::current()->player;
+  tux->invincible_timer.stop();
+}
+
+void shrink()
+{
+  if (!validate_sector_player()) return;
+  ::Player* tux = Sector::current()->player;
+  tux->kill(tux->SHRINK);
+}
+
+void kill()
+{
+  if (!validate_sector_player()) return;
+  ::Player* tux = Sector::current()->player;
+  tux->kill(tux->KILL);
+}
+
+void restart()
+{
+  if (GameSession::current() == 0)
+  {
+    log_info << "No game session" << std::endl;
+    return;
+  }
+  GameSession::current()->restart_level();
+}
+
+void whereami()
+{
+  if (!validate_sector_player()) return;
+  ::Player* tux = Sector::current()->player;
+  log_info << "You are at x " << tux->get_pos().x << ", y " << tux->get_pos().y << std::endl;
+}
+
+void gotoend()
+{
+  if (!validate_sector_player()) return;
+  ::Player* tux = Sector::current()->player;
+  tux->move(Vector(
+          (Sector::current()->solids->get_width()*32) - (SCREEN_WIDTH*2), 0));
+  Sector::current()->camera->reset(
+        Vector(tux->get_pos().x, tux->get_pos().y));
+}
+
+void camera()
+{
+  if (!validate_sector_player()) return;
+  log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl;
+}
+
+void quit()
+{
+  main_loop->quit();
+}
+
 }