#include "supertux/sector.hpp"
#include "supertux/shrinkfade.hpp"
#include "supertux/textscroller.hpp"
+#include "supertux/tile.hpp"
#include "supertux/world.hpp"
#include "util/gettext.hpp"
+#include "video/renderer.hpp"
#include "worldmap/tux.hpp"
#include "scripting/squirrel_util.hpp"
#include "scripting/time_scheduler.hpp"
-extern float g_game_speed;
-
-namespace Scripting {
+namespace scripting {
SQInteger display(HSQUIRRELVM vm)
{
void fadeout_screen(float seconds)
{
- g_screen_manager->set_screen_fade(new FadeOut(seconds));
+ g_screen_manager->set_screen_fade(std::unique_ptr<ScreenFade>(new FadeOut(seconds)));
}
void shrink_screen(float dest_x, float dest_y, float seconds)
{
- g_screen_manager->set_screen_fade(new ShrinkFade(Vector(dest_x, dest_y), seconds));
+ g_screen_manager->set_screen_fade(std::unique_ptr<ScreenFade>(new ShrinkFade(Vector(dest_x, dest_y), seconds)));
}
void abort_screenfade()
{
- g_screen_manager->set_screen_fade(NULL);
+ g_screen_manager->set_screen_fade(std::unique_ptr<ScreenFade>());
}
std::string translate(const std::string& text)
{
- return dictionary_manager.get_dictionary().translate(text);
+ return dictionary_manager->get_dictionary().translate(text);
}
void display_text_file(const std::string& filename)
{
- g_screen_manager->push_screen(new TextScroller(filename));
+ g_screen_manager->push_screen(std::unique_ptr<Screen>(new TextScroller(filename)));
}
void load_worldmap(const std::string& filename)
{
- using namespace WorldMapNS;
+ using namespace worldmap;
- g_screen_manager->push_screen(new WorldMap(filename));
-}
+ if(World::current() == NULL)
+ throw std::runtime_error("Can't start WorldMap without active world.");
-void load_level(const std::string& filename)
-{
- g_screen_manager->push_screen(new GameSession(filename));
+ g_screen_manager->push_screen(std::unique_ptr<Screen>(new WorldMap(filename, World::current()->get_player_status())));
}
-static SQInteger squirrel_read_char(SQUserPointer file)
+void load_level(const std::string& filename)
{
- std::istream* in = reinterpret_cast<std::istream*> (file);
- char c = in->get();
- if(in->eof())
- return 0;
+ if(GameSession::current() == NULL)
+ throw std::runtime_error("Can't start level without active level.");
- return c;
+ g_screen_manager->push_screen(std::unique_ptr<Screen>(new GameSession(filename, GameSession::current()->get_player_status())));
}
void import(HSQUIRRELVM vm, const std::string& filename)
Sector::draw_solids_only = enable;
}
+void debug_draw_editor_images(bool enable)
+{
+ Tile::draw_editor_images = enable;
+}
+
void debug_worldmap_ghost(bool enable)
{
- using namespace WorldMapNS;
+ using namespace worldmap;
if(WorldMap::current() == NULL)
throw std::runtime_error("Can't change ghost mode without active WorldMap");
void save_state()
{
- using namespace WorldMapNS;
+ using namespace worldmap;
if(World::current() == NULL || WorldMap::current() == NULL)
throw std::runtime_error("Can't save state without active World");
void update_worldmap()
{
- using namespace WorldMapNS;
+ using namespace worldmap;
if(WorldMap::current() == NULL)
throw std::runtime_error("Can't update Worldmap: none active");
void grease()
{
if (!validate_sector_player()) return;
- ::Player* tux = Sector::current()->player; // Scripting::Player != ::Player
+ ::Player* tux = Sector::current()->player; // scripting::Player != ::Player
tux->get_physic().set_velocity_x(tux->get_physic().get_velocity_x()*3);
}
{
if (!validate_sector_player()) return;
::Player* tux = Sector::current()->player;
- log_info << "You are at x " << tux->get_pos().x << ", y " << tux->get_pos().y << std::endl;
+ log_info << "You are at x " << ((int) tux->get_pos().x) << ", y " << ((int) tux->get_pos().y) << std::endl;
}
void gotoend()
log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl;
}
-void set_gamma(float gamma) {
- SDL_SetGamma(gamma, gamma, gamma);
+void set_gamma(float gamma)
+{
+ Renderer::instance()->set_gamma(gamma);
}
void quit()
int rand()
{
- return systemRandom.rand();
+ return gameRandom.rand();
}
void set_game_speed(float speed)
}
// Reset random seed
g_config->random_seed = GameSession::current()->get_demo_random_seed(filename);
- g_config->random_seed = systemRandom.srand(g_config->random_seed);
+ g_config->random_seed = gameRandom.srand(g_config->random_seed);
GameSession::current()->restart_level();
GameSession::current()->play_demo(filename);
}