Use std::unique_ptr<> in ScreenManager
[supertux.git] / src / scripting / functions.cpp
index 245feac..f5a07a9 100644 (file)
 #include "supertux/sector.hpp"
 #include "supertux/shrinkfade.hpp"
 #include "supertux/textscroller.hpp"
+#include "supertux/tile.hpp"
 #include "supertux/world.hpp"
 #include "util/gettext.hpp"
+#include "video/renderer.hpp"
 #include "worldmap/tux.hpp"
 
 #include "scripting/squirrel_util.hpp"
 #include "scripting/time_scheduler.hpp"
 
-extern float g_game_speed;
-
-namespace Scripting {
+namespace scripting {
 
 SQInteger display(HSQUIRRELVM vm)
 {
@@ -74,49 +74,45 @@ void exit_screen()
 
 void fadeout_screen(float seconds)
 {
-  g_screen_manager->set_screen_fade(new FadeOut(seconds));
+  g_screen_manager->set_screen_fade(std::unique_ptr<ScreenFade>(new FadeOut(seconds)));
 }
 
 void shrink_screen(float dest_x, float dest_y, float seconds)
 {
-  g_screen_manager->set_screen_fade(new ShrinkFade(Vector(dest_x, dest_y), seconds));
+  g_screen_manager->set_screen_fade(std::unique_ptr<ScreenFade>(new ShrinkFade(Vector(dest_x, dest_y), seconds)));
 }
 
 void abort_screenfade()
 {
-  g_screen_manager->set_screen_fade(NULL);
+  g_screen_manager->set_screen_fade(std::unique_ptr<ScreenFade>());
 }
 
 std::string translate(const std::string& text)
 {
-  return dictionary_manager.get_dictionary().translate(text);
+  return dictionary_manager->get_dictionary().translate(text);
 }
 
 void display_text_file(const std::string& filename)
 {
-  g_screen_manager->push_screen(new TextScroller(filename));
+  g_screen_manager->push_screen(std::unique_ptr<Screen>(new TextScroller(filename)));
 }
 
 void load_worldmap(const std::string& filename)
 {
-  using namespace WorldMapNS;
+  using namespace worldmap;
 
-  g_screen_manager->push_screen(new WorldMap(filename));
-}
+  if(World::current() == NULL)
+    throw std::runtime_error("Can't start WorldMap without active world.");
 
-void load_level(const std::string& filename)
-{
-  g_screen_manager->push_screen(new GameSession(filename));
+  g_screen_manager->push_screen(std::unique_ptr<Screen>(new WorldMap(filename, World::current()->get_player_status())));
 }
 
-static SQInteger squirrel_read_char(SQUserPointer file)
+void load_level(const std::string& filename)
 {
-  std::istream* in = reinterpret_cast<std::istream*> (file);
-  char c = in->get();
-  if(in->eof())
-    return 0;
+  if(GameSession::current() == NULL)
+    throw std::runtime_error("Can't start level without active level.");
 
-  return c;
+  g_screen_manager->push_screen(std::unique_ptr<Screen>(new GameSession(filename, GameSession::current()->get_player_status())));
 }
 
 void import(HSQUIRRELVM vm, const std::string& filename)
@@ -150,9 +146,14 @@ void debug_draw_solids_only(bool enable)
   Sector::draw_solids_only = enable;
 }
 
+void debug_draw_editor_images(bool enable)
+{
+  Tile::draw_editor_images = enable;
+}
+
 void debug_worldmap_ghost(bool enable)
 {
-  using namespace WorldMapNS;
+  using namespace worldmap;
 
   if(WorldMap::current() == NULL)
     throw std::runtime_error("Can't change ghost mode without active WorldMap");
@@ -162,7 +163,7 @@ void debug_worldmap_ghost(bool enable)
 
 void save_state()
 {
-  using namespace WorldMapNS;
+  using namespace worldmap;
 
   if(World::current() == NULL || WorldMap::current() == NULL)
     throw std::runtime_error("Can't save state without active World");
@@ -173,7 +174,7 @@ void save_state()
 
 void update_worldmap()
 {
-  using namespace WorldMapNS;
+  using namespace worldmap;
 
   if(WorldMap::current() == NULL)
     throw std::runtime_error("Can't update Worldmap: none active");
@@ -212,7 +213,7 @@ void play_sound(const std::string& filename)
 void grease()
 {
   if (!validate_sector_player()) return;
-  ::Player* tux = Sector::current()->player; // Scripting::Player != ::Player
+  ::Player* tux = Sector::current()->player; // scripting::Player != ::Player
   tux->get_physic().set_velocity_x(tux->get_physic().get_velocity_x()*3);
 }
 
@@ -252,7 +253,7 @@ void whereami()
 {
   if (!validate_sector_player()) return;
   ::Player* tux = Sector::current()->player;
-  log_info << "You are at x " << tux->get_pos().x << ", y " << tux->get_pos().y << std::endl;
+  log_info << "You are at x " << ((int) tux->get_pos().x) << ", y " << ((int) tux->get_pos().y) << std::endl;
 }
 
 void gotoend()
@@ -271,8 +272,9 @@ void camera()
   log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl;
 }
 
-void set_gamma(float gamma) {
-  SDL_SetGamma(gamma, gamma, gamma);
+void set_gamma(float gamma)
+{
+  Renderer::instance()->set_gamma(gamma);
 }
 
 void quit()
@@ -282,7 +284,7 @@ void quit()
 
 int rand()
 {
-  return systemRandom.rand();
+  return gameRandom.rand();
 }
 
 void set_game_speed(float speed)
@@ -310,7 +312,7 @@ void play_demo(const std::string& filename)
   }
   // Reset random seed
   g_config->random_seed = GameSession::current()->get_demo_random_seed(filename);
-  g_config->random_seed = systemRandom.srand(g_config->random_seed);
+  g_config->random_seed = gameRandom.srand(g_config->random_seed);
   GameSession::current()->restart_level();
   GameSession::current()->play_demo(filename);
 }