Use std::unique_ptr<> in ScreenManager
[supertux.git] / src / scripting / functions.cpp
index cb4260e..f5a07a9 100644 (file)
@@ -32,6 +32,7 @@
 #include "supertux/tile.hpp"
 #include "supertux/world.hpp"
 #include "util/gettext.hpp"
+#include "video/renderer.hpp"
 #include "worldmap/tux.hpp"
 
 #include "scripting/squirrel_util.hpp"
@@ -73,17 +74,17 @@ void exit_screen()
 
 void fadeout_screen(float seconds)
 {
-  g_screen_manager->set_screen_fade(new FadeOut(seconds));
+  g_screen_manager->set_screen_fade(std::unique_ptr<ScreenFade>(new FadeOut(seconds)));
 }
 
 void shrink_screen(float dest_x, float dest_y, float seconds)
 {
-  g_screen_manager->set_screen_fade(new ShrinkFade(Vector(dest_x, dest_y), seconds));
+  g_screen_manager->set_screen_fade(std::unique_ptr<ScreenFade>(new ShrinkFade(Vector(dest_x, dest_y), seconds)));
 }
 
 void abort_screenfade()
 {
-  g_screen_manager->set_screen_fade(NULL);
+  g_screen_manager->set_screen_fade(std::unique_ptr<ScreenFade>());
 }
 
 std::string translate(const std::string& text)
@@ -93,7 +94,7 @@ std::string translate(const std::string& text)
 
 void display_text_file(const std::string& filename)
 {
-  g_screen_manager->push_screen(new TextScroller(filename));
+  g_screen_manager->push_screen(std::unique_ptr<Screen>(new TextScroller(filename)));
 }
 
 void load_worldmap(const std::string& filename)
@@ -103,7 +104,7 @@ void load_worldmap(const std::string& filename)
   if(World::current() == NULL)
     throw std::runtime_error("Can't start WorldMap without active world.");
 
-  g_screen_manager->push_screen(new WorldMap(filename, World::current()->get_player_status()));
+  g_screen_manager->push_screen(std::unique_ptr<Screen>(new WorldMap(filename, World::current()->get_player_status())));
 }
 
 void load_level(const std::string& filename)
@@ -111,7 +112,7 @@ void load_level(const std::string& filename)
   if(GameSession::current() == NULL)
     throw std::runtime_error("Can't start level without active level.");
 
-  g_screen_manager->push_screen(new GameSession(filename, GameSession::current()->get_player_status()));
+  g_screen_manager->push_screen(std::unique_ptr<Screen>(new GameSession(filename, GameSession::current()->get_player_status())));
 }
 
 void import(HSQUIRRELVM vm, const std::string& filename)
@@ -271,10 +272,9 @@ void camera()
   log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl;
 }
 
-       SDL_Window *screen;  
-       
-void set_gamma(const Uint16 * gamma) {
-  SDL_SetWindowGammaRamp(screen,gamma, gamma, gamma);
+void set_gamma(float gamma)
+{
+  Renderer::instance()->set_gamma(gamma);
 }
 
 void quit()