void save_state();
/**
- * Update worldmap from worldmap state (state.world variable)
- */
-void update_worldmap();
-
-/**
* enable/disable drawing of collision rectangles
*/
void debug_collrects(bool enable);
void debug_draw_solids_only(bool enable);
/**
+ * enable/disable drawing of editor images
+ */
+void debug_draw_editor_images(bool enable);
+
+/**
* enable/disable worldmap ghost mode
*/
void debug_worldmap_ghost(bool enable);