-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#ifndef __FUNCTIONS_H__
-#define __FUNCTIONS_H__
+#ifndef HEADER_SUPERTUX_SCRIPTING_FUNCTIONS_HPP
+#define HEADER_SUPERTUX_SCRIPTING_FUNCTIONS_HPP
#ifndef SCRIPTING_API
-#define __suspend
-#define __custom
+#include <squirrel.h>
#include <string>
-#include "player_status.hpp"
+
+#define __suspend
+#define __custom(x)
#endif
-namespace Scripting
-{
+namespace scripting {
+
+/**
+ * Display the value of the argument. This is useful for inspecting tables.
+ */
+SQInteger display(HSQUIRRELVM vm) __custom("t.");
-//TODO: Get this from PlayerStatus (update MiniSwig!)
-static const int KEY_BRASS = 0x001;
-static const int KEY_IRON = 0x002;
-static const int KEY_BRONZE = 0x004;
-static const int KEY_SILVER = 0x008;
-static const int KEY_GOLD = 0x010;
+/**
+ * Displays contents of the current stack
+ */
+void print_stacktrace(HSQUIRRELVM vm);
/**
- * Display the value of the argument. This is usefull for inspecting tables.
+ * returns the currently running thread
*/
-int display(HSQUIRRELVM vm) __custom;
+SQInteger get_current_thread(HSQUIRRELVM vm) __custom("t");
/**
* Display a text file and scrolls it over the screen (on next screenswitch)
void exit_screen();
/**
+ * Does a fadeout for the specified number of seconds before next screenchange
+ */
+void fadeout_screen(float seconds);
+
+/**
+ * Does a shrinking fade towards the destposition for the specified number of
+ * seconds before next screenchange
+ */
+void shrink_screen(float dest_x, float dest_y, float seconds);
+
+/**
+ * Aborts any kind of previous screen fade; the screenchange will happen
+ * anyway.
+ */
+void abort_screenfade();
+
+/**
* Translate a text into the users language (by looking it up in the .po
* files)
*/
void save_state();
/**
- * Add a key to the inventory
+ * enable/disable drawing of collision rectangles
*/
-void add_key(int new_key);
+void debug_collrects(bool enable);
/**
- * enable/disable drawing of collision rectangles
+ * enable/disable drawing of fps
*/
-void debug_collrects(bool enable);
+void debug_show_fps(bool enable);
/**
* enable/disable drawing of non-solid layers
*/
-void draw_solids_only(bool enable);
+void debug_draw_solids_only(bool enable);
+
+/**
+ * enable/disable drawing of editor images
+ */
+void debug_draw_editor_images(bool enable);
+
+/**
+ * enable/disable worldmap ghost mode
+ */
+void debug_worldmap_ghost(bool enable);
+
+/**
+ * Changes music to musicfile
+ */
+void play_music(const std::string& musicfile);
+
+/**
+ * Plays a soundfile
+ */
+void play_sound(const std::string& soundfile);
+
+/**
+ * Set the game_speed
+ */
+void set_game_speed(float speed);
/**
* speeds Tux up
void invincible();
/**
- * recall Tux's invincibility
+ * makes Tux a ghost, i.e. lets him float around and through solid objects
*/
-void mortal();
+void ghost();
/**
- * hurt Tux (kill when Small Tux, otherwise lose powerup or shrink)
+ * recall Tux's invincibility and ghost status
*/
-void shrink();
-
-/**
- * kill Tux
- */
-void kill();
+void mortal();
/**
* reinitialise and respawn Tux at the beginning of the current level
void camera();
/**
+ * adjust gamma
+ */
+void set_gamma(float gamma);
+
+/**
* exit the game
*/
void quit();
-}
+
+/**
+ * Returns a random integer
+ */
+int rand();
+
+/**
+ * Record a demo to the given file.
+ */
+void record_demo(const std::string& filename);
+
+/**
+ * Play back a demo from the given file.
+ */
+void play_demo(const std::string& filename);
+
+} // namespace scripting
#endif
+/* EOF */