void display_text_file(const std::string& filename);
/**
+ * Load and display a worldmap (on next screenswitch)
+ */
+void load_worldmap(const std::string& filename);
+
+/**
+ * Load and display a level (on next screenswitch)
+ */
+void load_level(const std::string& filename);
+
+/**
* Suspend the script execution for the specified number of seconds
*/
void wait(HSQUIRRELVM vm, float seconds) __suspend;
void import(HSQUIRRELVM v, const std::string& filename);
/**
+ * Save world state to savegame
+ */
+void save_state();
+
+/**
* enable/disable drawing of collision rectangles
*/
void debug_collrects(bool enable);