+// $Id$
+//
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#ifndef __FUNCTIONS_H__
#define __FUNCTIONS_H__
#ifndef SCRIPTING_API
#define __suspend
+#define __custom
+#include <string>
+#include "player_status.hpp"
#endif
namespace Scripting
{
-/** displays a text file and scrolls it over the screen */
+//TODO: Get this from PlayerStatus (update MiniSwig!)
+static const int KEY_BRASS = 0x001;
+static const int KEY_IRON = 0x002;
+static const int KEY_BRONZE = 0x004;
+static const int KEY_SILVER = 0x008;
+static const int KEY_GOLD = 0x010;
+
+/**
+ * Display the value of the argument. This is usefull for inspecting tables.
+ */
+int display(HSQUIRRELVM vm) __custom;
+
+/**
+ * Display a text file and scrolls it over the screen (on next screenswitch)
+ */
void display_text_file(const std::string& filename);
+
+/**
+ * Load and display a worldmap (on next screenswitch)
+ */
+void load_worldmap(const std::string& filename);
+
+/**
+ * Load and display a level (on next screenswitch)
+ */
+void load_level(const std::string& filename);
+
+/**
+ * Suspend the script execution for the specified number of seconds
+ */
+void wait(HSQUIRRELVM vm, float seconds) __suspend;
+
+/**
+ * Suspend the script execution until the current screen has been changed
+ */
+void wait_for_screenswitch(HSQUIRRELVM vm) __suspend;
+
/**
- * Suspends the script execution for the specified number of seconds
+ * Exits the currently running screen (force exit from worldmap or scrolling
+ * text for example)
*/
-void wait(float seconds) __suspend;
-/** translates a give text into the users language (by looking it up in the .po
+void exit_screen();
+
+/**
+ * Translate a text into the users language (by looking it up in the .po
* files)
*/
std::string translate(const std::string& text);
-/** load a script file and executes it
- * This is typically used to import functions from external files.
+
+/**
+ * Load a script file and executes it. This is typically used to import
+ * functions from external files.
*/
void import(HSQUIRRELVM v, const std::string& filename);
+/**
+ * Save world state to savegame
+ */
+void save_state();
+
+/**
+ * Add a key to the inventory
+ */
+void add_key(int new_key);
+
+/**
+ * enable/disable drawing of collision rectangles
+ */
+void debug_collrects(bool enable);
+
+/**
+ * enable/disable drawing of non-solid layers
+ */
+void draw_solids_only(bool enable);
+
+// ------- Items after this line were formerly in game_session.cpp
+
+/**
+ * speeds Tux up
+ */
+void grease();
+
+/**
+ * makes Tux invincible for 10000 units of time
+ */
+void invincible();
+
+/**
+ * recall Tux's invincibility
+ */
+void mortal();
+
+/**
+ * hurt Tux (kill when Small Tux, otherwise lose powerup or shrink)
+ */
+void shrink();
+
+/**
+ * kill Tux
+ */
+void kill();
+
+/**
+ * reinitialise and respawn Tux at the beginning of the current level
+ */
+void restart();
+
+/**
+ * print Tux's current coordinates in a level
+ */
+void whereami();
+
+/**
+ * move Tux near the end of the level
+ */
+void gotoend();
+
+/**
+ * flip the level vertically
+ */
+void flip();
+
+/**
+ * quit the level, marking it as solved
+ */
+void finish();
+
+/**
+ * show the camera's coordinates
+ */
+void camera();
+
+/**
+ * exit the game
+ */
+void quit();
}
#endif