refactored some supertux mainloops
[supertux.git] / src / scripting / level.cpp
index 9b6749f..3c21ed0 100644 (file)
@@ -2,8 +2,9 @@
 
 #include <string>
 #include <stdio.h>
-#include "level.h"
-#include "game_session.h"
+#include "level.hpp"
+#include "game_session.hpp"
+#include "flip_level_transformer.hpp"
 
 namespace Scripting
 {
@@ -14,9 +15,9 @@ namespace Scripting
   {}
 
   void
-  Level::finish()
+  Level::finish(bool win)
   {
-    GameSession::current()->finish();
+    GameSession::current()->finish(win);
   }
 
   void
@@ -24,4 +25,11 @@ namespace Scripting
   {
     GameSession::current()->respawn(sector, spawnpoint);
   }
+
+  void
+  Level::flip_vertically()
+  {
+    FlipLevelTransformer flip_transformer;
+    flip_transformer.transform(GameSession::current()->get_current_level());
+  }
 }