-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#include <config.h>
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <string>
-#include <stdio.h>
-#include "level.hpp"
-#include "game_session.hpp"
-#include "flip_level_transformer.hpp"
+#include "supertux/flip_level_transformer.hpp"
+#include "supertux/game_session.hpp"
-namespace Scripting
+namespace scripting {
+void
+Level_finish(bool win)
{
- Level::Level()
- {}
+ if(GameSession::current() == NULL)
+ return;
- Level::~Level()
- {}
+ GameSession::current()->finish(win);
+}
- void
- Level::finish(bool win)
- {
- if(GameSession::current() == NULL)
- return;
+void
+Level_spawn(const std::string& sector, const std::string& spawnpoint)
+{
+ if(GameSession::current() == NULL)
+ return;
- GameSession::current()->finish(win);
- }
+ GameSession::current()->respawn(sector, spawnpoint);
+}
- void
- Level::spawn(const std::string& sector, const std::string& spawnpoint)
- {
- if(GameSession::current() == NULL)
- return;
+void
+Level_flip_vertically()
+{
+ FlipLevelTransformer flip_transformer;
+ flip_transformer.transform(GameSession::current()->get_current_level());
+}
- GameSession::current()->respawn(sector, spawnpoint);
- }
+void
+Level_toggle_pause()
+{
+ if(GameSession::current() == NULL)
+ return;
+ GameSession::current()->toggle_pause();
+}
- void
- Level::flip_vertically()
- {
- FlipLevelTransformer flip_transformer;
- flip_transformer.transform(GameSession::current()->get_current_level());
- }
+void
+Level_edit(bool edit_mode)
+{
+ if(GameSession::current() == NULL) return;
+ GameSession::current()->set_editmode(edit_mode);
+}
- void
- Level::toggle_pause()
- {
- if(GameSession::current() == NULL)
- return;
- GameSession::current()->toggle_pause();
- }
}
+
+/* EOF */