-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#ifndef __LEVEL_H__
-#define __LEVEL_H__
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-namespace Scripting
-{
+#ifndef HEADER_SUPERTUX_SCRIPTING_LEVEL_HPP
+#define HEADER_SUPERTUX_SCRIPTING_LEVEL_HPP
-class Level
-{
-public:
-#ifndef SCRIPTING_API
- Level();
- ~Level();
-#endif
+namespace scripting {
- /** Instantly finish the currently played level */
- void finish(bool win);
- /** spawn tux at specified sector and spawnpoint */
- void spawn(const std::string& sector, const std::string& spawnpoint);
- /** Flip level vertically */
- void flip_vertically();
-};
+/** Instantly finish the currently played level */
+void Level_finish(bool win);
+/** spawn tux at specified sector and spawnpoint */
+void Level_spawn(const std::string& sector, const std::string& spawnpoint);
+/** Flip level vertically */
+void Level_flip_vertically();
+/** toggle pause */
+void Level_toggle_pause();
+/** Switch to and from edit mode */
+void Level_edit(bool edit_mode);
}
#endif
+/* EOF */