// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#ifndef __PLAYER_H__
-#define __PLAYER_H__
+#ifndef __SCRIPTING_PLAYER_H__
+#define __SCRIPTING_PLAYER_H__
namespace Scripting
{
* Set tux bonus.
* This can be "grow", "fireflower" or "iceflower" at the moment
*/
- virtual void add_bonus(const std::string& bonus) = 0;
+ virtual bool add_bonus(const std::string& bonus) = 0;
/**
* Give tux more coins
*/
* inivisible by the set_visible method)
*/
virtual bool get_visible() = 0;
+
+ /**
+ * Hurts a player, if completely=true then the player will be killed even
+ * if he had grow or fireflower bonus
+ */
+ virtual void kill(bool completely) = 0;
+
+ /**
+ * Switches ghost mode on/off.
+ * Lets Tux float around and through solid objects.
+ */
+ virtual void set_ghost_mode(bool enable) = 0;
+
+ /**
+ * Returns whether ghost mode is currently enabled
+ */
+ virtual bool get_ghost_mode() = 0;
+
+ /**
+ * play cheer animation.
+ * This might need some space and behave in an unpredictable way. Best to use this at level end.
+ */
+ virtual void do_cheer() = 0;
+
+ /**
+ * duck down if possible.
+ * this won't last long as long as input is enabled.
+ */
+ virtual void do_duck() = 0;
+
+ /**
+ * stand back up if possible.
+ */
+ virtual void do_standup() = 0;
+
+ /**
+ * do a backflip if possible.
+ */
+ virtual void do_backflip() = 0;
+
+ /**
+ * jump in the air if possible
+ * sensible values for yspeed are negative - unless we want to jump into the ground of course
+ */
+ virtual void do_jump(float yspeed) = 0;
+
+
};
}
#endif
-