*/
virtual void add_coins(int count) = 0;
/**
- * Make tux invicible for a short amount of time
+ * Make tux invincible for a short amount of time
*/
virtual void make_invincible() = 0;
/**
- * Deactivate user input for Tux
+ * Deactivate user/scripting input for Tux
*/
virtual void deactivate() = 0;
/**
- * Give control back to user
+ * Give control back to user/scripting
*/
virtual void activate() = 0;
/**
*/
virtual void walk(float speed) = 0;
/**
- * Set player visible or not visible
+ * Set player visible or invisible
*/
virtual void set_visible(bool visible) = 0;
/**
* returns true if the player is currently visible (that is he was not set
- * inivisible by the set_visible method)
+ * invisible by the set_visible method)
*/
virtual bool get_visible() = 0;
*/
virtual void trigger_sequence(std::string sequence_name) = 0;
+ /**
+ * Uses a scriptable controller for all user input (or restores controls)
+ */
+ virtual void use_scripting_controller(bool use_or_release) = 0;
+
+ /**
+ * Instructs the scriptable controller to press or release a button
+ */
+ virtual void do_scripting_controller(std::string control, bool pressed) = 0;
+
};
}