* Coins inside boxes are now being counted. (We'll have to decide if we want the...
[supertux.git] / src / scripting / wrapper.hpp
index 77c6cc0..2143f49 100644 (file)
@@ -7,32 +7,28 @@
 #define __supertux_WRAPPER_H__
 
 #include <squirrel.h>
+#include "wrapper.interface.hpp"
 
 namespace Scripting
 {
-class DisplayEffect;
-class Camera;
-class Level;
-class ScriptedObject;
-class Sound;
-class Text;
-class Player;
-}
-
-namespace SquirrelWrapper
-{
-
-using namespace Scripting;
 
 void register_supertux_wrapper(HSQUIRRELVM v);
 
-void create_squirrel_instance(HSQUIRRELVM v, DisplayEffect* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Camera* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Level* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, ScriptedObject* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Sound* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Text* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Player* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::DisplayEffect* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Camera* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Level* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::ScriptedObject* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Text* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Player* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::FloatingImage* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Platform* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Candle* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Wind* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::AmbientSound* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Thunderstorm* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::TileMap* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::SSector* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::LevelTime* object, bool setup_releasehook = false);
 
 }