Renamed namespaces to all lowercase
[supertux.git] / src / scripting / wrapper.hpp
index 2143f49..4ce603f 100644 (file)
@@ -3,34 +3,46 @@
  *  'src/scripting/wrapper.interface.hpp'
  * DO NOT CHANGE
  */
-#ifndef __supertux_WRAPPER_H__
-#define __supertux_WRAPPER_H__
+#ifndef HEADER_SUPERTUX_SCRIPTING_WRAPPER_HPP
+#define HEADER_SUPERTUX_SCRIPTING_WRAPPER_HPP
 
-#include <squirrel.h>
-#include "wrapper.interface.hpp"
-
-namespace Scripting
-{
+namespace scripting {
 
 void register_supertux_wrapper(HSQUIRRELVM v);
 
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::DisplayEffect* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::Camera* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::Level* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::ScriptedObject* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::Text* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::Player* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::FloatingImage* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::Platform* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::Candle* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::Wind* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::AmbientSound* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::Thunderstorm* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::TileMap* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::SSector* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::LevelTime* object, bool setup_releasehook = false);
+class AmbientSound;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::AmbientSound* object, bool setup_releasehook = false);
+class Camera;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::Camera* object, bool setup_releasehook = false);
+class Candle;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::Candle* object, bool setup_releasehook = false);
+class DisplayEffect;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::DisplayEffect* object, bool setup_releasehook = false);
+class FloatingImage;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::FloatingImage* object, bool setup_releasehook = false);
+class LevelTime;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::LevelTime* object, bool setup_releasehook = false);
+class Platform;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::Platform* object, bool setup_releasehook = false);
+class Player;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::Player* object, bool setup_releasehook = false);
+class ScriptedObject;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::ScriptedObject* object, bool setup_releasehook = false);
+class SSector;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::SSector* object, bool setup_releasehook = false);
+class Text;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::Text* object, bool setup_releasehook = false);
+class Thunderstorm;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::Thunderstorm* object, bool setup_releasehook = false);
+class TileMap;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::TileMap* object, bool setup_releasehook = false);
+class WillOWisp;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::WillOWisp* object, bool setup_releasehook = false);
+class Wind;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::Wind* object, bool setup_releasehook = false);
 
 }
 
 #endif
 
+/* EOF */