/**
* WARNING: This file is automatically generated from:
- * 'src/scripting/wrapper.interface.h'
+ * 'src/scripting/wrapper.interface.hpp'
* DO NOT CHANGE
*/
-#ifndef __supertux_WRAPPER_H__
-#define __supertux_WRAPPER_H__
+#ifndef HEADER_SUPERTUX_SCRIPTING_WRAPPER_HPP
+#define HEADER_SUPERTUX_SCRIPTING_WRAPPER_HPP
-#include "wrapper_util.hpp"
+namespace scripting {
-extern WrappedFunction supertux_global_functions[];
-extern WrappedClass supertux_classes[];
+void register_supertux_wrapper(HSQUIRRELVM v);
+
+class AmbientSound;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::AmbientSound* object, bool setup_releasehook = false);
+class Camera;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::Camera* object, bool setup_releasehook = false);
+class Candle;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::Candle* object, bool setup_releasehook = false);
+class DisplayEffect;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::DisplayEffect* object, bool setup_releasehook = false);
+class FloatingImage;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::FloatingImage* object, bool setup_releasehook = false);
+class LevelTime;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::LevelTime* object, bool setup_releasehook = false);
+class Platform;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::Platform* object, bool setup_releasehook = false);
+class Player;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::Player* object, bool setup_releasehook = false);
+class ScriptedObject;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::ScriptedObject* object, bool setup_releasehook = false);
+class SSector;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::SSector* object, bool setup_releasehook = false);
+class Text;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::Text* object, bool setup_releasehook = false);
+class Thunderstorm;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::Thunderstorm* object, bool setup_releasehook = false);
+class TileMap;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::TileMap* object, bool setup_releasehook = false);
+class WillOWisp;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::WillOWisp* object, bool setup_releasehook = false);
+class Wind;
+void create_squirrel_instance(HSQUIRRELVM v, scripting::Wind* object, bool setup_releasehook = false);
+
+}
#endif
+/* EOF */