void create_squirrel_instance(HSQUIRRELVM v, Scripting::Text* object, bool setup_releasehook = false);
void create_squirrel_instance(HSQUIRRELVM v, Scripting::Player* object, bool setup_releasehook = false);
void create_squirrel_instance(HSQUIRRELVM v, Scripting::FloatingImage* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::RandomGenerator* object, bool setup_releasehook = false);
}