* Small miniswig update to use less dependencies
[supertux.git] / src / scripting / wrapper.hpp
index 77c6cc0..929eaf8 100644 (file)
 
 namespace Scripting
 {
+
+void register_supertux_wrapper(HSQUIRRELVM v);
+
 class DisplayEffect;
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::DisplayEffect* object, bool setup_releasehook = false);
 class Camera;
-class Level;
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Camera* object, bool setup_releasehook = false);
 class ScriptedObject;
-class Sound;
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::ScriptedObject* object, bool setup_releasehook = false);
 class Text;
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Text* object, bool setup_releasehook = false);
 class Player;
-}
-
-namespace SquirrelWrapper
-{
-
-using namespace Scripting;
-
-void register_supertux_wrapper(HSQUIRRELVM v);
-
-void create_squirrel_instance(HSQUIRRELVM v, DisplayEffect* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Camera* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Level* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, ScriptedObject* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Sound* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Text* object, bool setup_releasehook = false);
-void create_squirrel_instance(HSQUIRRELVM v, Player* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Player* object, bool setup_releasehook = false);
+class FloatingImage;
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::FloatingImage* object, bool setup_releasehook = false);
+class Platform;
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Platform* object, bool setup_releasehook = false);
+class Candle;
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Candle* object, bool setup_releasehook = false);
+class Wind;
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Wind* object, bool setup_releasehook = false);
+class AmbientSound;
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::AmbientSound* object, bool setup_releasehook = false);
+class Thunderstorm;
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::Thunderstorm* object, bool setup_releasehook = false);
+class TileMap;
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::TileMap* object, bool setup_releasehook = false);
+class SSector;
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::SSector* object, bool setup_releasehook = false);
+class LevelTime;
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::LevelTime* object, bool setup_releasehook = false);
+class WillOWisp;
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::WillOWisp* object, bool setup_releasehook = false);
 
 }
 
 #endif
-