converted all sound files to .ogg (to avoid problems with different sampling rates...
[supertux.git] / src / sector.cpp
index 1d14695..4db083f 100644 (file)
@@ -16,7 +16,6 @@
 //  You should have received a copy of the GNU General Public License
 //  along with this program; if not, write to the Free Software
 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
-
 #include <config.h>
 
 #include <memory>
 #include <stdexcept>
 #include <iostream>
 #include <fstream>
+#include <sstream>
 #include <stdexcept>
 
-#include "sector.h"
-#include "player_status.h"
-#include "object/gameobjs.h"
-#include "object/camera.h"
-#include "object/background.h"
-#include "object/particlesystem.h"
-#include "object/tilemap.h"
-#include "lisp/parser.h"
-#include "lisp/lisp.h"
-#include "lisp/writer.h"
-#include "lisp/list_iterator.h"
-#include "tile.h"
-#include "audio/sound_manager.h"
-#include "game_session.h"
-#include "resources.h"
-#include "statistics.h"
-#include "collision_grid.h"
-#include "collision_grid_iterator.h"
-#include "object_factory.h"
-#include "collision.h"
-#include "math/rect.h"
-#include "math/aatriangle.h"
-#include "object/coin.h"
-#include "object/block.h"
-#include "object/invisible_block.h"
-#include "object/bullet.h"
-#include "badguy/jumpy.h"
-#include "badguy/spike.h"
-#include "trigger/sequence_trigger.h"
-#include "player_status.h"
+#include "sector.hpp"
+#include "player_status.hpp"
+#include "object/gameobjs.hpp"
+#include "object/camera.hpp"
+#include "object/background.hpp"
+#include "object/particlesystem.hpp"
+#include "object/particlesystem_interactive.hpp"
+#include "object/tilemap.hpp"
+#include "lisp/parser.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/writer.hpp"
+#include "lisp/list_iterator.hpp"
+#include "tile.hpp"
+#include "audio/sound_manager.hpp"
+#include "game_session.hpp"
+#include "resources.hpp"
+#include "statistics.hpp"
+#include "collision_grid.hpp"
+#include "collision_grid_iterator.hpp"
+#include "object_factory.hpp"
+#include "collision.hpp"
+#include "spawn_point.hpp"
+#include "math/rect.hpp"
+#include "math/aatriangle.hpp"
+#include "object/coin.hpp"
+#include "object/block.hpp"
+#include "object/invisible_block.hpp"
+#include "object/bullet.hpp"
+#include "object/text_object.hpp"
+#include "badguy/jumpy.hpp"
+#include "badguy/spike.hpp"
+#include "trigger/sequence_trigger.hpp"
+#include "player_status.hpp"
+#include "scripting/script_interpreter.hpp"
+#include "scripting/sound.hpp"
+#include "scripting/scripted_object.hpp"
+#include "scripting/text.hpp"
 
 //#define USE_GRID
 
@@ -65,11 +72,15 @@ Sector::Sector()
   : gravity(10), player(0), solids(0), camera(0),
     currentmusic(LEVEL_MUSIC)
 {
-  song_title = "Mortimers_chipdisko.mod";
+  song_title = "chipdisko.ogg";
   player = new Player(&player_status);
   add_object(player);
 
+#ifdef USE_GRID
   grid = new CollisionGrid(32000, 32000);
+#else
+  grid = 0;
+#endif
 }
 
 Sector::~Sector()
@@ -107,6 +118,14 @@ Sector::parse_object(const std::string& name, const lisp::Lisp& reader)
     RainParticleSystem* partsys = new RainParticleSystem();
     partsys->parse(reader);
     return partsys;
+  } else if(name == "particles-comets") {
+    CometParticleSystem* partsys = new CometParticleSystem();
+    partsys->parse(reader);
+    return partsys;
+  } else if(name == "particles-ghosts") {
+    GhostParticleSystem* partsys = new GhostParticleSystem();
+    partsys->parse(reader);
+    return partsys;
   } else if(name == "particles-clouds") {
     CloudParticleSystem* partsys = new CloudParticleSystem();
     partsys->parse(reader);
@@ -138,15 +157,11 @@ Sector::parse(const lisp::Lisp& sector)
       iter.value()->get(gravity);
     } else if(token == "music") {
       iter.value()->get(song_title);
-      load_music();
     } else if(token == "spawnpoint") {
-      const lisp::Lisp* spawnpoint_lisp = iter.lisp();
-      
-      SpawnPoint* sp = new SpawnPoint;
-      spawnpoint_lisp->get("name", sp->name);
-      spawnpoint_lisp->get("x", sp->pos.x);
-      spawnpoint_lisp->get("y", sp->pos.y);
+      SpawnPoint* sp = new SpawnPoint(iter.lisp());
       spawnpoints.push_back(sp);
+    } else if(token == "init-script") {
+      iter.value()->get(init_script);
     } else {
       GameObject* object = parse_object(token, *(iter.lisp()));
       if(object) {
@@ -226,9 +241,8 @@ Sector::parse_old_format(const lisp::Lisp& reader)
   spawn->name = "main";
   spawnpoints.push_back(spawn);
 
-  song_title = "Mortimers_chipdisko.mod";
+  song_title = "chipdisko.ogg";
   reader.get("music", song_title);
-  load_music();
 
   int width, height = 15;
   reader.get("width", width);
@@ -411,6 +425,12 @@ Sector::activate(const std::string& spawnpoint)
   } else {
     activate(sp->pos);
   }
+
+  // Run init script
+  if(init_script != "") {
+    ScriptInterpreter::add_script_object(this,
+        std::string("Sector(") + name + ") - init", init_script);
+  }
 }
 
 void
@@ -431,7 +451,7 @@ Sector::get_active_region()
 }
 
 void
-Sector::action(float elapsed_time)
+Sector::update(float elapsed_time)
 {
   player->check_bounds(camera);
 
@@ -441,7 +461,7 @@ Sector::action(float elapsed_time)
     if(!object->is_valid())
       continue;
 
-    object->action(elapsed_time);
+    object->update(elapsed_time);
   }
 #else
   /* update objects */
@@ -451,7 +471,7 @@ Sector::action(float elapsed_time)
     if(!object->is_valid())
       continue;
     
-    object->action(elapsed_time);
+    object->update(elapsed_time);
   }
 #endif
   
@@ -479,10 +499,12 @@ Sector::update_game_objects()
           std::remove(bullets.begin(), bullets.end(), bullet),
           bullets.end());
     }
+#ifdef USE_GRID
     MovingObject* movingobject = dynamic_cast<MovingObject*> (object);
     if(movingobject) {
       grid->remove_object(movingobject);
     }
+#endif
     delete *i;
     i = gameobjects.erase(i);
   }
@@ -497,9 +519,11 @@ Sector::update_game_objects()
     if(bullet)
       bullets.push_back(bullet);
 
+#ifdef USE_GRID
     MovingObject* movingobject = dynamic_cast<MovingObject*> (object);
     if(movingobject)
       grid->add_object(movingobject);
+#endif
     
     TileMap* tilemap = dynamic_cast<TileMap*> (object);
     if(tilemap && tilemap->is_solid()) {
@@ -598,11 +622,15 @@ Sector::collision_tilemap(MovingObject* object, int depth)
       const Tile* tile = solids->get_tile(x, y);
       if(!tile)
         continue;
+      // skip non-solid tiles
       if(!(tile->getAttributes() & Tile::SOLID))
         continue;
-      if(tile->getAttributes() & Tile::UNISOLID
-        && (object->movement.y < 0 || dest.p2.y > y*32))
-        continue;
+      // only handle unisolid when the player is falling down and when he was
+      // above the tile before
+      if(tile->getAttributes() & Tile::UNISOLID) {
+        if(object->movement.y < 0 || object->get_bbox().p2.y > y*32)
+          continue;
+      }
 
       if(tile->getAttributes() & Tile::SLOPE) { // slope tile
         AATriangle triangle;
@@ -741,7 +769,7 @@ Sector::add_bullet(const Vector& pos, float xm, Direction dir)
   }
   add_object(new_bullet);
 
-  sound_manager->play_sound("shoot");
+  sound_manager->play("sounds/shoot.ogg");
 
   return true;
 }
@@ -760,25 +788,18 @@ Sector::add_floating_text(const Vector& pos, const std::string& text)
 }
 
 void
-Sector::load_music()
-{
-  level_song = sound_manager->load_music(
-    get_resource_filename("/music/" + song_title));
-}
-
-void
 Sector::play_music(MusicType type)
 {
   currentmusic = type;
   switch(currentmusic) {
     case LEVEL_MUSIC:
-      sound_manager->play_music(level_song);
+      sound_manager->play_music(std::string("music/") + song_title);
       break;
     case HERRING_MUSIC:
-      sound_manager->play_music(herring_song);
+      sound_manager->play_music("music/salcon.ogg");
       break;
     default:
-      sound_manager->halt_music();
+      sound_manager->play_music("");
       break;
   }
 }
@@ -796,7 +817,7 @@ Sector::get_total_badguys()
   for(GameObjects::iterator i = gameobjects.begin();
       i != gameobjects.end(); ++i) {
     BadGuy* badguy = dynamic_cast<BadGuy*> (*i);
-    if(badguy)
+    if (badguy && badguy->countMe)
       total_badguys++;
   }