add_object(new DisplayEffect("Effect"));
add_object(new TextObject("Text"));
+ sound_manager->preload("sounds/shoot.wav");
+
// create a new squirrel table for the sector
using namespace Scripting;
// lava or lavaflow
if ((id == 173) || (id == 1700) || (id == 1705) || (id == 1706)) {
// space lights a bit
- if (((tm->get_tile_id(x-1, y)) != tm->get_tile_id(x,y))
- && (tm->get_tile_id(x, y-1) != tm->get_tile_id(x,y))
+ if ((((tm->get_tile_id(x-1, y)) != tm->get_tile_id(x,y))
+ && (tm->get_tile_id(x, y-1) != tm->get_tile_id(x,y)))
|| ((x % 3 == 0) && (y % 3 == 0))) {
float pseudo_rnd = (float)((int)pos.x % 10) / 10;
add_object(new PulsingLight(center, 1.0f + pseudo_rnd, 0.8f, 1.0f, Color(1.0f, 0.3f, 0.0f, 1.0f)));
sound_manager->play_music(music);
break;
case HERRING_MUSIC:
- sound_manager->play_music("music/salcon.ogg");
+ sound_manager->play_music("music/invincible.ogg");
break;
case HERRING_WARNING_MUSIC:
sound_manager->stop_music(TUX_INVINCIBLE_TIME_WARNING);
{
return ambient_light.blue;
}
+
+void
+Sector::set_gravity(float gravity)
+{
+ log_warning << "Changing a Sector's gravitational constant might have unforseen side-effects" << std::endl;
+
+ this->gravity = gravity;
+
+ for(GameObjects::iterator i = gameobjects.begin(); i != gameobjects.end(); ++i) {
+ GameObject* game_object = *i;
+ if(!game_object) continue;
+ if(!game_object->is_valid()) continue;
+ UsesPhysic *physics_object = dynamic_cast<UsesPhysic*>(game_object);
+ if (!physics_object) continue;
+
+ physics_object->physic.set_gravity(gravity);
+ }
+}
+