- Change ScriptInterpreter to a gameobject, so we can now have several script
[supertux.git] / src / sector.cpp
index 657996f..80f76c8 100644 (file)
@@ -16,7 +16,6 @@
 //  You should have received a copy of the GNU General Public License
 //  along with this program; if not, write to the Free Software
 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
-
 #include <config.h>
 
 #include <memory>
 #include "object/block.h"
 #include "object/invisible_block.h"
 #include "object/bullet.h"
+#include "object/text_object.h"
 #include "badguy/jumpy.h"
 #include "badguy/spike.h"
 #include "trigger/sequence_trigger.h"
 #include "player_status.h"
 #include "scripting/script_interpreter.h"
+#include "scripting/sound.h"
+#include "scripting/scripted_object.h"
+#include "scripting/text.h"
 
 //#define USE_GRID
 
@@ -65,7 +68,7 @@ Sector* Sector::_current = 0;
 
 Sector::Sector()
   : gravity(10), player(0), solids(0), camera(0),
-    interpreter(0), currentmusic(LEVEL_MUSIC)
+    currentmusic(LEVEL_MUSIC)
 {
   song_title = "Mortimers_chipdisko.mod";
   player = new Player(&player_status);
@@ -419,17 +422,13 @@ Sector::activate(const std::string& spawnpoint)
   // Run init script
   if(init_script != "") {
     try {
-      // TODO we should keep the interpreter across sessions (or some variables)
-      // so that you can store information across levels/sectors...
-      delete interpreter;
-      interpreter = 0;
-      interpreter = new ScriptInterpreter();
+      ScriptInterpreter* interpreter = new ScriptInterpreter(this);
       std::string sourcename = std::string("Sector(") + name + ") - init";
       std::istringstream in(init_script);
-      printf("Load script.\n");
       interpreter->load_script(in, sourcename);
-      printf("run script.\n");
-      interpreter->run_script();
+      interpreter->start_script();
+      add_object(interpreter);
+      init_script = "";
     } catch(std::exception& e) {
       std::cerr << "Couldn't execute init script: " << e.what() << "\n";
     }