_current = 0;
}
+Sector *Sector::create(const std::string& name, size_t width, size_t height)
+{
+ Sector *sector = new Sector;
+ sector->name = name;
+ TileMap *background = new TileMap(LAYER_BACKGROUNDTILES, false, width, height);
+ TileMap *interactive = new TileMap(LAYER_TILES, true, width, height);
+ TileMap *foreground = new TileMap(LAYER_FOREGROUNDTILES, false, width, height);
+ sector->add_object(background);
+ sector->add_object(interactive);
+ sector->add_object(foreground);
+ sector->solids = interactive;
+ sector->camera = new Camera(sector);
+ sector->add_object(sector->camera);
+ sector->update_game_objects();
+ return sector;
+}
+
void
Sector::parse(LispReader& lispreader)
{
}
bool
-Sector::add_particles(const Vector& epicenter, const Vector& velocity, const Vector& acceleration, int number, Color color, int size, int life_time)
+Sector::add_particles(const Vector& epicenter, int min_angle, int max_angle, const Vector& initial_velocity, const Vector& acceleration, int number, Color color, int size, int life_time)
{
- add_object(new Particles(epicenter, velocity, acceleration, number, color, size, life_time));
+ add_object(new Particles(epicenter, min_angle, max_angle, initial_velocity, acceleration, number, color, size, life_time));
return true;
}