- Change ScriptInterpreter to a gameobject, so we can now have several script
[supertux.git] / src / sector.h
index c2a8f3c..ad735f4 100644 (file)
@@ -40,6 +40,7 @@ class Camera;
 class TileMap;
 class Bullet;
 class CollisionGrid;
+class ScriptInterpreter;
 
 class SpawnPoint
 {
@@ -134,6 +135,8 @@ public:
 private:
   std::vector<Bullet*> bullets;
 
+  std::string init_script;
+
 public: // TODO make this private again
   typedef std::vector<GameObject*> GameObjects;
   GameObjects gameobjects;