#ifndef SUPERTUX_SECTOR_H
#define SUPERTUX_SECTOR_H
-#include <string>
#include <vector>
#include <list>
#include <memory>
#include <squirrel.h>
#include "direction.hpp"
-#include "math/vector.hpp"
-#include "video/drawing_context.hpp"
-#include "script_interface.hpp"
+#include "video/color.hpp"
#include "scripting/ssector.hpp"
namespace lisp {
class Constraints;
}
+class Vector;
class Rect;
class Sprite;
class GameObject;
class CollisionHit;
class Level;
class Portable;
+class DrawingContext;
enum MusicType {
LEVEL_MUSIC,
void collision_tilemap(collision::Constraints* constraints,
const Vector& movement, const Rect& dest) const;
- /**
+ /**
* Checks if the specified rectangle is free of (solid) tiles.
* Note that this does not include static objects, e.g. bonus blocks.
*/
- bool is_free_of_tiles(const Rect& rect) const;
- /**
- * Checks if the specified rectangle is free of both
+ bool is_free_of_tiles(const Rect& rect, const bool ignoreUnisolid = false) const;
+ /**
+ * Checks if the specified rectangle is free of both
* 1.) solid tiles and
* 2.) MovingObjects in COLGROUP_STATIC.
* Note that this does not include badguys or players.
*/
- bool is_free_of_statics(const Rect& rect, const MovingObject* ignore_object = 0) const;
- /**
- * Checks if the specified rectangle is free of both
+ bool is_free_of_statics(const Rect& rect, const MovingObject* ignore_object = 0, const bool ignoreUnisolid = false) const;
+ /**
+ * Checks if the specified rectangle is free of both
* 1.) solid tiles and
* 2.) MovingObjects in COLGROUP_STATIC, COLGROUP_MOVINGSTATIC or COLGROUP_MOVING.
* This includes badguys and players.