// $Id$
//
// SuperTux - A Jump'n Run
-// Copyright (C) 2004 Matthias Braun <matze@braunis.de
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
#include <squirrel.h>
#include "direction.hpp"
-#include "script_manager.hpp"
#include "math/vector.hpp"
#include "video/drawing_context.hpp"
class SpawnPoint;
class MovingObject;
class CollisionHit;
+class Level;
enum MusicType {
LEVEL_MUSIC,
- HERRING_MUSIC
+ HERRING_MUSIC,
+ HERRING_WARNING_MUSIC
};
/**
class Sector
{
public:
- Sector();
+ Sector(Level* parent);
~Sector();
+ /// get parent level
+ Level* get_level();
+
/// read sector from lisp file
void parse(const lisp::Lisp& lisp);
void parse_old_format(const lisp::Lisp& lisp);
const std::string& get_name() const
{ return name; }
- /// tests if a given rectangle is inside the sector
+ /**
+ * tests if a given rectangle is inside the sector
+ * (a rectangle that is on top of the sector is considered inside)
+ */
bool inside(const Rect& rectangle) const;
void play_music(MusicType musictype);
/** Get total number of badguys */
int get_total_badguys();
+ /** Get total number of GameObjects of given type */
+ template<class T> int get_total_count()
+ {
+ int total = 0;
+ for(GameObjects::iterator i = gameobjects.begin(); i != gameobjects.end(); ++i) {
+ if (dynamic_cast<T*>(*i)) total++;
+ }
+ return total;
+ }
+
void collision_tilemap(const Rect& dest, const Vector& movement, CollisionHit& hit) const;
/** Checks if at the specified rectangle are gameobjects with STATIC flag set
Rect get_active_region();
+ typedef std::vector<GameObject*> GameObjects;
+ typedef std::vector<MovingObject*> MovingObjects;
+ typedef std::vector<SpawnPoint*> SpawnPoints;
+
private:
+ Level* level; /**< Parent level containing this sector */
uint32_t collision_tile_attributes(const Rect& dest) const;
void before_object_remove(GameObject* object);
void fix_old_tiles();
- typedef std::vector<GameObject*> GameObjects;
- typedef std::vector<MovingObject*> MovingObjects;
- typedef std::vector<SpawnPoint*> SpawnPoints;
-
static Sector* _current;
std::string name;
HSQOBJECT sector_table;
/// sector scripts
- std::auto_ptr<ScriptManager> script_manager;
+ typedef std::vector<HSQOBJECT> ScriptList;
+ ScriptList scripts;
public: // TODO make this private again
+ /// show collision rectangles of moving objects (for debugging)
+ static bool show_collrects;
+ static bool draw_solids_only;
+
GameObjects gameobjects;
MovingObjects moving_objects;
SpawnPoints spawnpoints;