#include <squirrel.h>
#include "direction.hpp"
-#include "script_manager.hpp"
#include "math/vector.hpp"
#include "video/drawing_context.hpp"
class SpawnPoint;
class MovingObject;
class CollisionHit;
+class Level;
enum MusicType {
LEVEL_MUSIC,
class Sector
{
public:
- Sector();
+ Sector(Level* parent);
~Sector();
+ /// get parent level
+ Level* get_level();
+
/// read sector from lisp file
void parse(const lisp::Lisp& lisp);
void parse_old_format(const lisp::Lisp& lisp);
/** Get total number of badguys */
int get_total_badguys();
+ /** Get total number of GameObjects of given type */
+ template<class T> int get_total_count()
+ {
+ int total = 0;
+ for(GameObjects::iterator i = gameobjects.begin(); i != gameobjects.end(); ++i) {
+ if (dynamic_cast<T*>(*i)) total++;
+ }
+ return total;
+ }
+
void collision_tilemap(const Rect& dest, const Vector& movement, CollisionHit& hit) const;
/** Checks if at the specified rectangle are gameobjects with STATIC flag set
typedef std::vector<SpawnPoint*> SpawnPoints;
private:
+ Level* level; /**< Parent level containing this sector */
uint32_t collision_tile_attributes(const Rect& dest) const;
void before_object_remove(GameObject* object);
HSQOBJECT sector_table;
/// sector scripts
- std::auto_ptr<ScriptManager> script_manager;
+ typedef std::vector<HSQOBJECT> ScriptList;
+ ScriptList scripts;
public: // TODO make this private again
/// show collision rectangles of moving objects (for debugging)