/// write sector to lisp file
void write(lisp::Writer& writer);
- /// activates this sector (change music, intialize player class, ...)
+ /// activates this sector (change music, initialize player class, ...)
void activate(const std::string& spawnpoint);
void activate(const Vector& player_pos);
void deactivate();
float get_ambient_green();
float get_ambient_blue();
+ /**
+ * set gravity throughout sector
+ */
+ void set_gravity(float gravity);
+
private:
Level* level; /**< Parent level containing this sector */
uint32_t collision_tile_attributes(const Rect& dest) const;