#ifdef LINUX
#include <pwd.h>
-#include <sys/types.h>
#include <sys/stat.h>
+#include <sys/types.h>
+#include <dirent.h>
#include <ctype.h>
#endif
#include "setup.h"
#include "screen.h"
#include "texture.h"
+#include "menu.h"
+#include "gameloop.h"
/* Local function prototypes: */
{
struct stat filestat;
if (stat(filename, &filestat) == -1)
+ {
return NO;
+ }
else
+ {
+ if(S_ISREG(filestat.st_mode))
return YES;
+ else
+ return NO;
+ }
}
+/* Can we write to this location? */
+int fwriteable(char *filename)
+{
+ FILE* fi;
+ fi = fopen(filename, "wa");
+ if (fi == NULL)
+ {
+ return NO;
+ }
+ return YES;
+}
-/* --- SETUP --- */
+/* Makes sure a directory is created in either the SuperTux base directory or the SuperTux base directory.*/
+int fcreatedir(char* relative_dir)
+{
+ char path[1024];
+ snprintf(path, 1024, "%s/%s/", st_dir, relative_dir);
+ if(mkdir(path,0755) != 0)
+ {
+ snprintf(path, 1024, "%s/%s/", DATA_PREFIX, relative_dir);
+ if(mkdir(path,0755) != 0)
+ {
+ return NO;
+ }
+ else
+ {
+ return YES;
+ }
+ }
+ else
+ {
+ return YES;
+ }
+}
-void st_directory_setup(void)
+/* Get all names of sub-directories in a certain directory. */
+/* Returns the number of sub-directories found. */
+/* Note: The user has to free the allocated space. */
+string_list_type dsubdirs(char *rel_path, char* expected_file)
{
+ DIR *dirStructP;
+ struct dirent *direntp;
+ int i = 0;
+ string_list_type sdirs;
+ char filename[1024];
+ char path[1024];
+
+ string_list_init(&sdirs);
+ sprintf(path,"%s/%s",st_dir,rel_path);
+ if((dirStructP = opendir(path)) != NULL)
+ {
+ while((direntp = readdir(dirStructP)) != NULL)
+ {
+ char absolute_filename[1024];
+ struct stat buf;
+
+ sprintf(absolute_filename, "%s/%s", path, direntp->d_name);
+
+ if (stat(absolute_filename, &buf) == 0 && S_ISDIR(buf.st_mode))
+ {
+ if(expected_file != NULL)
+ {
+ sprintf(filename,"%s/%s/%s",path,direntp->d_name,expected_file);
+ if(!faccessible(filename))
+ continue;
+ }
+
+ string_list_add_item(&sdirs,direntp->d_name);
+ }
+ }
+ closedir(dirStructP);
+ }
+
+ sprintf(path,"%s/%s",DATA_PREFIX,rel_path);
+ if((dirStructP = opendir(path)) != NULL)
+ {
+ while((direntp = readdir(dirStructP)) != NULL)
+ {
+ char absolute_filename[1024];
+ struct stat buf;
- /* Set SuperTux configuration and save directories */
+ sprintf(absolute_filename, "%s/%s", path, direntp->d_name);
+
+ if (stat(absolute_filename, &buf) == 0 && S_ISDIR(buf.st_mode))
+ {
+ if(expected_file != NULL)
+ {
+ sprintf(filename,"%s/%s/%s",path,direntp->d_name,expected_file);
+ if(!faccessible(filename))
+ {
+ continue;
+ }
+ else
+ {
+ sprintf(filename,"%s/%s/%s/%s",st_dir,rel_path,direntp->d_name,expected_file);
+ if(faccessible(filename))
+ continue;
+ }
+ }
+
+ string_list_add_item(&sdirs,direntp->d_name);
+ }
+ }
+ closedir(dirStructP);
+ }
+
+ return sdirs;
+}
+
+string_list_type dfiles(char *rel_path, char* glob, char* exception_str)
+{
+ DIR *dirStructP;
+ struct dirent *direntp;
+ int i = 0;
+ string_list_type sdirs;
+ char filename[1024];
+ char path[1024];
+
+ string_list_init(&sdirs);
+ sprintf(path,"%s/%s",st_dir,rel_path);
+ if((dirStructP = opendir(path)) != NULL)
+ {
+ while((direntp = readdir(dirStructP)) != NULL)
+ {
+ char absolute_filename[1024];
+ struct stat buf;
+
+ sprintf(absolute_filename, "%s/%s", path, direntp->d_name);
+
+ if (stat(absolute_filename, &buf) == 0 && S_ISREG(buf.st_mode))
+ {
+ if(exception_str != NULL)
+ {
+ if(strstr(direntp->d_name,exception_str) != NULL)
+ continue;
+ }
+ if(glob != NULL)
+ if(strstr(direntp->d_name,glob) == NULL)
+ continue;
+
+ string_list_add_item(&sdirs,direntp->d_name);
+ }
+ }
+ closedir(dirStructP);
+ }
+
+ sprintf(path,"%s/%s",DATA_PREFIX,rel_path);
+ if((dirStructP = opendir(path)) != NULL)
+ {
+ while((direntp = readdir(dirStructP)) != NULL)
+ {
+ char absolute_filename[1024];
+ struct stat buf;
+
+ sprintf(absolute_filename, "%s/%s", path, direntp->d_name);
+
+ if (stat(absolute_filename, &buf) == 0 && S_ISREG(buf.st_mode))
+ {
+ if(exception_str != NULL)
+ {
+ if(strstr(direntp->d_name,exception_str) != NULL)
+ continue;
+ }
+ if(glob != NULL)
+ if(strstr(direntp->d_name,glob) == NULL)
+ continue;
+
+ string_list_add_item(&sdirs,direntp->d_name);
+ }
+ }
+ closedir(dirStructP);
+ }
+
+ return sdirs;
+}
+
+void free_strings(char **strings, int num)
+{
+ int i;
+ for(i=0; i < num; ++i)
+ free(strings[i]);
+}
+/* --- SETUP --- */
+/* Set SuperTux configuration and save directories */
+void st_directory_setup(void)
+{
+ char *home;
+ char str[1024];
/* Get home directory (from $HOME variable)... if we can't determine it,
use the current directory ("."): */
- char *home;
if (getenv("HOME") != NULL)
home = getenv("HOME");
else
strlen("/.supertux") + 1));
strcpy(st_dir, home);
strcat(st_dir, "/.supertux");
+
+ /* Remove .supertux config-file from old SuperTux versions */
+ if(faccessible(st_dir))
+ {
+ remove(st_dir);
+ }
st_save_dir = (char *) malloc(sizeof(char) * (strlen(st_dir) + strlen("/save") + 1));
strcpy(st_save_dir,st_dir);
strcat(st_save_dir,"/save");
- /* Create them. In the case they exist it won't destroy anything. */
+ /* Create them. In the case they exist they won't destroy anything. */
#ifdef LINUX
mkdir(st_dir, 0755);
mkdir(st_save_dir, 0755);
+
+ sprintf(str, "%s/levels", st_dir);
+ mkdir(str, 0755);
#else
#ifdef WIN32
mkdir(st_dir);
mkdir(st_save_dir);
+ sprintf(str, "%s/levels", st_dir);
+ mkdir(str);
#endif
#endif
+
+}
+
+/* Create and setup menus. */
+void st_menu(void)
+{
+ menu_init(&main_menu);
+ menu_additem(&main_menu,menu_item_create(MN_LABEL,"Main Menu",0,0));
+ menu_additem(&main_menu,menu_item_create(MN_HL,"",0,0));
+ menu_additem(&main_menu,menu_item_create(MN_ACTION,"Start Game",0,0));
+ menu_additem(&main_menu,menu_item_create(MN_GOTO,"Load Game",0,&load_game_menu));
+ menu_additem(&main_menu,menu_item_create(MN_GOTO,"Options",0,&options_menu));
+ menu_additem(&main_menu,menu_item_create(MN_ACTION,"Level editor",0,0));
+ menu_additem(&main_menu,menu_item_create(MN_ACTION,"Credits",0,0));
+ menu_additem(&main_menu,menu_item_create(MN_HL,"",0,0));
+ menu_additem(&main_menu,menu_item_create(MN_ACTION,"Quit",0,0));
+
+ menu_init(&options_menu);
+ menu_additem(&options_menu,menu_item_create(MN_LABEL,"Options",0,0));
+ menu_additem(&options_menu,menu_item_create(MN_HL,"",0,0));
+ menu_additem(&options_menu,menu_item_create(MN_TOGGLE,"Fullscreen",use_fullscreen,0));
+ if(audio_device == YES)
+ {
+ menu_additem(&options_menu,menu_item_create(MN_TOGGLE,"Sound ",use_sound,0));
+ menu_additem(&options_menu,menu_item_create(MN_TOGGLE,"Music ",use_music,0));
+ }
+ else
+ {
+ menu_additem(&options_menu,menu_item_create(MN_DEACTIVE,"Sound ",use_sound,0));
+ menu_additem(&options_menu,menu_item_create(MN_DEACTIVE,"Music ",use_music,0));
+ }
+ menu_additem(&options_menu,menu_item_create(MN_TOGGLE,"Show FPS ",show_fps,0));
+ menu_additem(&options_menu,menu_item_create(MN_HL,"",0,0));
+ menu_additem(&options_menu,menu_item_create(MN_BACK,"Back",0,0));
+
+ menu_init(&load_game_menu);
+ menu_additem(&load_game_menu,menu_item_create(MN_LABEL,"Load Game",0,0));
+ menu_additem(&load_game_menu,menu_item_create(MN_HL,"",0,0));
+ menu_additem(&load_game_menu,menu_item_create(MN_DEACTIVE,"Slot 1",0,0));
+ menu_additem(&load_game_menu,menu_item_create(MN_DEACTIVE,"Slot 2",0,0));
+ menu_additem(&load_game_menu,menu_item_create(MN_DEACTIVE,"Slot 3",0,0));
+ menu_additem(&load_game_menu,menu_item_create(MN_DEACTIVE,"Slot 4",0,0));
+ menu_additem(&load_game_menu,menu_item_create(MN_DEACTIVE,"Slot 5",0,0));
+ menu_additem(&load_game_menu,menu_item_create(MN_HL,"",0,0));
+ menu_additem(&load_game_menu,menu_item_create(MN_BACK,"Back",0,0));
+
+ menu_init(&save_game_menu);
+ menu_additem(&save_game_menu,menu_item_create(MN_LABEL,"Save Game",0,0));
+ menu_additem(&save_game_menu,menu_item_create(MN_HL,"",0,0));
+ menu_additem(&save_game_menu,menu_item_create(MN_DEACTIVE,"Slot 1",0,0));
+ menu_additem(&save_game_menu,menu_item_create(MN_DEACTIVE,"Slot 2",0,0));
+ menu_additem(&save_game_menu,menu_item_create(MN_DEACTIVE,"Slot 3",0,0));
+ menu_additem(&save_game_menu,menu_item_create(MN_DEACTIVE,"Slot 4",0,0));
+ menu_additem(&save_game_menu,menu_item_create(MN_DEACTIVE,"Slot 5",0,0));
+ menu_additem(&save_game_menu,menu_item_create(MN_HL,"",0,0));
+ menu_additem(&save_game_menu,menu_item_create(MN_BACK,"Back",0,0));
+
+ menu_init(&game_menu);
+ menu_additem(&game_menu,menu_item_create(MN_LABEL,"InGame Menu",0,0));
+ menu_additem(&game_menu,menu_item_create(MN_HL,"",0,0));
+ menu_additem(&game_menu,menu_item_create(MN_ACTION,"Return To Game",0,0));
+ menu_additem(&game_menu,menu_item_create(MN_GOTO,"Save Game",0,&save_game_menu));
+ menu_additem(&game_menu,menu_item_create(MN_GOTO,"Load Game",0,&load_game_menu));
+ menu_additem(&game_menu,menu_item_create(MN_GOTO,"Options",0,&options_menu));
+ menu_additem(&game_menu,menu_item_create(MN_HL,"",0,0));
+ menu_additem(&game_menu,menu_item_create(MN_ACTION,"Quit Game",0,0));
+
+ menu_init(&highscore_menu);
+ menu_additem(&highscore_menu,menu_item_create(MN_TEXTFIELD,"Enter your name:",0,0));
+
+}
+
+void update_load_save_game_menu(menu_type* pmenu, int load)
+{
+ int i;
+
+ for(i = 2; i < 7; ++i)
+ {
+ char *tmp;
+ slotinfo(&tmp,i-1);
+ if(load && strlen(tmp) == strlen("Slot X - Free") )
+ pmenu->item[i].kind = MN_DEACTIVE;
+ else
+ pmenu->item[i].kind = MN_ACTION;
+ menu_item_change_text(&pmenu->item[i],tmp);
+ free(tmp);
+ }
+}
+
+void process_save_load_game_menu(int save)
+{
+ int slot;
+ switch (slot = menu_check(save ? &save_game_menu : &load_game_menu))
+ {
+ default:
+ if(slot != -1)
+ {
+ if(save == YES)
+ {
+ savegame(slot - 1);
+ }
+ else
+ {
+ if(game_started == NO)
+ {
+ gameloop("default",slot - 1,ST_GL_LOAD_GAME);
+ show_menu = YES;
+ menu_set_current(&main_menu);
+ }
+ else
+ loadgame(slot - 1);
+ }
+ st_pause_ticks_stop();
+ }
+ break;
+ }
+}
+
+/* Handle changes made to global settings in the options menu. */
+void process_options_menu(void)
+{
+ switch (menu_check(&options_menu))
+ {
+ case 2:
+ if(use_fullscreen != options_menu.item[2].toggled)
+ {
+ use_fullscreen = !use_fullscreen;
+ st_video_setup();
+ }
+ break;
+ case 3:
+ if(use_sound != options_menu.item[3].toggled)
+ use_sound = !use_sound;
+ break;
+ case 4:
+ if(use_music != options_menu.item[4].toggled)
+ {
+ if(use_music == YES)
+ {
+ if(playing_music())
+ {
+ halt_music();
+ }
+ use_music = NO;
+ }
+ else
+ {
+ use_music = YES;
+ if (!playing_music())
+ {
+ play_current_music();
+ }
+ }
+ }
+ break;
+ case 5:
+ if(show_fps != options_menu.item[5].toggled)
+ show_fps = !show_fps;
+ break;
+ }
}
void st_general_setup(void)
srand(SDL_GetTicks());
/* Load global images: */
-
- text_load(&black_text,DATA_PREFIX "/images/status/letters-black.png");
- text_load(&gold_text,DATA_PREFIX "/images/status/letters-gold.png");
- text_load(&blue_text,DATA_PREFIX "/images/status/letters-blue.png");
- text_load(&red_text,DATA_PREFIX "/images/status/letters-red.png");
-
+
+ text_load(&black_text,DATA_PREFIX "/images/status/letters-black.png", TEXT_TEXT, 16,18);
+ text_load(&gold_text,DATA_PREFIX "/images/status/letters-gold.png", TEXT_TEXT, 16,18);
+ text_load(&blue_text,DATA_PREFIX "/images/status/letters-blue.png", TEXT_TEXT, 16,18);
+ text_load(&red_text,DATA_PREFIX "/images/status/letters-red.png", TEXT_TEXT, 16,18);
+ text_load(&white_text,DATA_PREFIX "/images/status/letters-white.png", TEXT_TEXT, 16,18);
+ text_load(&white_small_text,DATA_PREFIX "/images/status/letters-white-small.png", TEXT_TEXT, 8,9);
+ text_load(&white_big_text,DATA_PREFIX "/images/status/letters-white-big.png", TEXT_TEXT, 20,23);
+ text_load(&yellow_nums,DATA_PREFIX "/images/status/numbers.png", TEXT_NUM, 32,32);
+
+ /* Load GUI/menu images: */
+ texture_load(&checkbox, DATA_PREFIX "/images/status/checkbox.png", USE_ALPHA);
+ texture_load(&checkbox_checked, DATA_PREFIX "/images/status/checkbox-checked.png", USE_ALPHA);
+ texture_load(&back, DATA_PREFIX "/images/status/back.png", USE_ALPHA);
+ texture_load(&arrow_left, DATA_PREFIX "/images/icons/left.png", USE_ALPHA);
+ texture_load(&arrow_right, DATA_PREFIX "/images/icons/right.png", USE_ALPHA);
+
/* Set icon image: */
seticon();
}
+void st_general_free(void)
+{
+
+ /* Free global images: */
+
+ text_free(&black_text);
+ text_free(&gold_text);
+ text_free(&white_text);
+ text_free(&blue_text);
+ text_free(&red_text);
+ text_free(&white_small_text);
+ text_free(&white_big_text);
+
+ /* Free GUI/menu images: */
+ texture_free(&checkbox);
+ texture_free(&checkbox_checked);
+ texture_free(&back);
+ texture_free(&arrow_left);
+ texture_free(&arrow_right);
+
+ /* Free menus */
+
+ menu_free(&main_menu);
+ menu_free(&game_menu);
+ menu_free(&options_menu);
+ menu_free(&highscore_menu);
+ menu_free(&save_game_menu);
+ menu_free(&load_game_menu);
+
+}
+
void st_video_setup(void)
{
-if(screen != NULL)
- SDL_FreeSurface(screen);
+ if(screen != NULL)
+ SDL_FreeSurface(screen);
/* Init SDL Video: */
/* Open display: */
if(use_gl)
- st_video_setup_gl();
+ st_video_setup_gl();
else
- st_video_setup_sdl();
-
+ st_video_setup_sdl();
+
texture_setup();
-
+
/* Set window manager stuff: */
SDL_WM_SetCaption("Super Tux", "Super Tux");
void st_video_setup_sdl(void)
{
+ SDL_FreeSurface(screen);
+
if (use_fullscreen == YES)
{
screen = SDL_SetVideoMode(640, 480, 16, SDL_FULLSCREEN ) ; /* | SDL_HWSURFACE); */
use_fullscreen = NO;
}
}
- else
+ else
{
screen = SDL_SetVideoMode(640, 480, 16, SDL_HWSURFACE | SDL_DOUBLEBUF );
{
#ifndef NOOPENGL
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
if (use_fullscreen == YES)
{
- screen = SDL_SetVideoMode(640, 480, 32, SDL_FULLSCREEN | SDL_OPENGL ) ; /* | SDL_HWSURFACE); */
+ screen = SDL_SetVideoMode(640, 480, 32, SDL_FULLSCREEN | SDL_OPENGL) ; /* | SDL_HWSURFACE); */
if (screen == NULL)
{
fprintf(stderr,
use_fullscreen = NO;
}
}
- else
+ else
{
- screen = SDL_SetVideoMode(640, 480, 32, SDL_HWSURFACE | SDL_OPENGL | SDL_OPENGLBLIT );
+ screen = SDL_SetVideoMode(640, 480, 32, SDL_OPENGL);
if (screen == NULL)
{
exit(1);
}
}
-
- /*
- * Set up OpenGL for 2D rendering.
- */
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_CULL_FACE);
-
- glViewport(0, 0, screen->w, screen->h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, screen->w, screen->h, 0, -1.0, 1.0);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0f, 0.0f, 0.0f);
-
+
+ /*
+ * Set up OpenGL for 2D rendering.
+ */
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+
+ glViewport(0, 0, screen->w, screen->h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, screen->w, screen->h, 0, -1.0, 1.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0f, 0.0f, 0.0f);
+
#endif
+
}
void st_joystick_setup(void)
/* Create mask: */
masklen = (((icon -> w) + 7) / 8) * (icon -> h);
- mask = malloc(masklen * sizeof(Uint8));
+ mask = (Uint8*) malloc(masklen * sizeof(Uint8));
memset(mask, 0xFF, masklen);
debug_mode = NO;
use_fullscreen = NO;
show_fps = NO;
- use_gl = NO;
+ use_gl = NO;
#ifndef NOSOUND
show_fps = YES;
}
else if (strcmp(argv[i], "--opengl") == 0 ||
- strcmp(argv[i], "-gl") == 0)
+ strcmp(argv[i], "-gl") == 0)
{
- #ifndef NOOPENGL
+#ifndef NOOPENGL
/* Use OpengGL: */
use_gl = YES;
- #endif
+#endif
+
}
else if (strcmp(argv[i], "--usage") == 0)
{
printf("---------- Command-line options ----------\n\n");
printf(" --opengl - If opengl support was compiled in, this will enable the EXPERIMENTAL OpenGL mode.\n\n");
-
+
printf(" --disable-sound - If sound support was compiled in, this will\n disable sound for this session of the game.\n\n");
printf(" --disable-music - Like above, but this will disable music.\n\n");