#include "texture.h"
#include "menu.h"
#include "gameloop.h"
+#include "configfile.h"
#ifdef WIN32
#define mkdir(dir, mode) mkdir(dir)
// on win32 we typically don't want LFS paths
#undef DATA_PREFIX
-#define DATA_PREFIX "./data"
+#define DATA_PREFIX "./data/"
#endif
/* Local function prototypes: */
return true;
}
-/* Makes sure a directory is created in either the SuperTux base directory or the SuperTux base directory.*/
+/* Makes sure a directory is created in either the SuperTux home directory or the SuperTux base directory.*/
int fcreatedir(const char* relative_dir)
{
char path[1024];
}
}
+FILE * opendata(const char * rel_filename, const char * mode)
+{
+ char * filename = NULL;
+ FILE * fi;
+
+ filename = (char *) malloc(sizeof(char) * (strlen(st_dir) +
+ strlen(rel_filename) + 1));
+
+ strcpy(filename, st_dir);
+ /* Open the high score file: */
+
+ strcat(filename, rel_filename);
+
+ /* Try opening the file: */
+ fi = fopen(filename, mode);
+
+ if (fi == NULL)
+ {
+ fprintf(stderr, "Warning: Unable to open the file \"%s\" ", filename);
+
+ if (strcmp(mode, "r") == 0)
+ fprintf(stderr, "for read!!!\n");
+ else if (strcmp(mode, "w") == 0)
+ fprintf(stderr, "for write!!!\n");
+ }
+ free( filename );
+
+ return(fi);
+}
+
/* Get all names of sub-directories in a certain directory. */
/* Returns the number of sub-directories found. */
/* Note: The user has to free the allocated space. */
}
}
#else
- datadir = DATA_PREFIX;
+ datadir = DATA_PREFIX;
#endif
}
printf("Datadir: %s\n", datadir.c_str());
/* Create and setup menus. */
void st_menu(void)
{
- menu_init(&main_menu);
- menu_additem(&main_menu, MN_LABEL,"Main Menu",0,0);
- menu_additem(&main_menu, MN_HL,"",0,0);
- menu_additem(&main_menu, MN_ACTION,"Start Game",0,0);
- menu_additem(&main_menu, MN_GOTO,"Load Game",0,&load_game_menu);
- menu_additem(&main_menu, MN_GOTO,"Options",0,&options_menu);
- menu_additem(&main_menu, MN_ACTION,"Level editor",0,0);
- menu_additem(&main_menu, MN_ACTION,"Credits",0,0);
- menu_additem(&main_menu, MN_HL,"",0,0);
- menu_additem(&main_menu, MN_ACTION,"Quit",0,0);
-
- menu_init(&options_menu);
- menu_additem(&options_menu, MN_LABEL,"Options",0,0);
- menu_additem(&options_menu, MN_HL,"",0,0);
- menu_additem(&options_menu, MN_TOGGLE,"Fullscreen",use_fullscreen,0);
+ main_menu = new Menu();
+ options_menu = new Menu();
+ load_game_menu = new Menu();
+ save_game_menu = new Menu();
+ game_menu = new Menu();
+ highscore_menu = new Menu();
+
+ main_menu->additem(MN_LABEL,"Main Menu",0,0);
+ main_menu->additem(MN_HL,"",0,0);
+ main_menu->additem(MN_ACTION,"Start Game",0,0);
+ main_menu->additem(MN_GOTO,"Load Game",0,load_game_menu);
+ main_menu->additem(MN_GOTO,"Options",0,options_menu);
+ main_menu->additem(MN_ACTION,"Level editor",0,0);
+ main_menu->additem(MN_ACTION,"Credits",0,0);
+ main_menu->additem(MN_HL,"",0,0);
+ main_menu->additem(MN_ACTION,"Quit",0,0);
+
+ options_menu->additem(MN_LABEL,"Options",0,0);
+ options_menu->additem(MN_HL,"",0,0);
+ options_menu->additem(MN_TOGGLE,"Fullscreen",use_fullscreen,0);
if(audio_device)
{
- menu_additem(&options_menu, MN_TOGGLE,"Sound ",use_sound,0);
- menu_additem(&options_menu, MN_TOGGLE,"Music ",use_music,0);
+ options_menu->additem(MN_TOGGLE,"Sound ",use_sound,0);
+ options_menu->additem(MN_TOGGLE,"Music ",use_music,0);
}
else
{
- menu_additem(&options_menu, MN_DEACTIVE,"Sound ",use_sound,0);
- menu_additem(&options_menu, MN_DEACTIVE,"Music ",use_music,0);
+ options_menu->additem(MN_DEACTIVE,"Sound ",use_sound,0);
+ options_menu->additem(MN_DEACTIVE,"Music ",use_music,0);
}
- menu_additem(&options_menu, MN_TOGGLE,"Show FPS ",show_fps,0);
- menu_additem(&options_menu, MN_HL,"",0,0);
- menu_additem(&options_menu, MN_BACK,"Back",0,0);
-
- menu_init(&load_game_menu);
- menu_additem(&load_game_menu, MN_LABEL,"Load Game",0,0);
- menu_additem(&load_game_menu, MN_HL,"",0,0);
- menu_additem(&load_game_menu, MN_DEACTIVE,"Slot 1",0,0);
- menu_additem(&load_game_menu, MN_DEACTIVE,"Slot 2",0,0);
- menu_additem(&load_game_menu, MN_DEACTIVE,"Slot 3",0,0);
- menu_additem(&load_game_menu, MN_DEACTIVE,"Slot 4",0,0);
- menu_additem(&load_game_menu, MN_DEACTIVE,"Slot 5",0,0);
- menu_additem(&load_game_menu, MN_HL,"",0,0);
- menu_additem(&load_game_menu, MN_BACK,"Back",0,0);
-
- menu_init(&save_game_menu);
- menu_additem(&save_game_menu, MN_LABEL,"Save Game",0,0);
- menu_additem(&save_game_menu, MN_HL,"",0,0);
- menu_additem(&save_game_menu, MN_DEACTIVE,"Slot 1",0,0);
- menu_additem(&save_game_menu, MN_DEACTIVE,"Slot 2",0,0);
- menu_additem(&save_game_menu, MN_DEACTIVE,"Slot 3",0,0);
- menu_additem(&save_game_menu, MN_DEACTIVE,"Slot 4",0,0);
- menu_additem(&save_game_menu, MN_DEACTIVE,"Slot 5",0,0);
- menu_additem(&save_game_menu, MN_HL,"",0,0);
- menu_additem(&save_game_menu, MN_BACK,"Back",0,0);
-
- menu_init(&game_menu);
- menu_additem(&game_menu, MN_LABEL,"InGame Menu",0,0);
- menu_additem(&game_menu, MN_HL,"",0,0);
- menu_additem(&game_menu, MN_ACTION,"Return To Game",0,0);
- menu_additem(&game_menu, MN_GOTO,"Save Game",0,&save_game_menu);
- menu_additem(&game_menu, MN_GOTO,"Load Game",0,&load_game_menu);
- menu_additem(&game_menu, MN_GOTO,"Options",0,&options_menu);
- menu_additem(&game_menu, MN_HL,"",0,0);
- menu_additem(&game_menu, MN_ACTION,"Quit Game",0,0);
-
- menu_init(&highscore_menu);
- menu_additem(&highscore_menu, MN_TEXTFIELD,"Enter your name:",0,0);
-
+ options_menu->additem(MN_TOGGLE,"Show FPS ",show_fps,0);
+ options_menu->additem(MN_HL,"",0,0);
+ options_menu->additem(MN_BACK,"Back",0,0);
+
+ load_game_menu->additem(MN_LABEL,"Load Game",0,0);
+ load_game_menu->additem(MN_HL,"",0,0);
+ load_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0);
+ load_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0);
+ load_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0);
+ load_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0);
+ load_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0);
+ load_game_menu->additem(MN_HL,"",0,0);
+ load_game_menu->additem(MN_BACK,"Back",0,0);
+
+ save_game_menu->additem(MN_LABEL,"Save Game",0,0);
+ save_game_menu->additem(MN_HL,"",0,0);
+ save_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0);
+ save_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0);
+ save_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0);
+ save_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0);
+ save_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0);
+ save_game_menu->additem(MN_HL,"",0,0);
+ save_game_menu->additem(MN_BACK,"Back",0,0);
+
+ game_menu->additem(MN_LABEL,"InGame Menu",0,0);
+ game_menu->additem(MN_HL,"",0,0);
+ game_menu->additem(MN_ACTION,"Return To Game",0,0);
+ game_menu->additem(MN_GOTO,"Save Game",0,save_game_menu);
+ game_menu->additem(MN_GOTO,"Load Game",0,load_game_menu);
+ game_menu->additem(MN_GOTO,"Options",0,options_menu);
+ game_menu->additem(MN_HL,"",0,0);
+ game_menu->additem(MN_ACTION,"Quit Game",0,0);
+
+ highscore_menu->additem(MN_TEXTFIELD,"Enter your name:",0,0);
}
-void update_load_save_game_menu(menu_type* pmenu, int load)
+void update_load_save_game_menu(Menu* pmenu, int load)
{
- int i;
-
- for(i = 2; i < 7; ++i)
+ for(int i = 2; i < 7; ++i)
{
char *tmp;
slotinfo(&tmp,i-1);
void process_save_load_game_menu(int save)
{
int slot;
- switch (slot = menu_check(save ? &save_game_menu : &load_game_menu))
+ switch (slot = (save ? save_game_menu->check() : load_game_menu->check()))
{
default:
if(slot != -1)
{
- if(save == true)
+ if(save)
{
savegame(slot - 1);
}
else
{
- if(game_started == false)
+ if (game_started)
{
gameloop("default",slot - 1,ST_GL_LOAD_GAME);
show_menu = true;
- menu_set_current(&main_menu);
+ Menu::set_current(main_menu);
}
else
loadgame(slot - 1);
/* Handle changes made to global settings in the options menu. */
void process_options_menu(void)
{
- switch (menu_check(&options_menu))
+ switch (options_menu->check())
{
case 2:
- if(use_fullscreen != options_menu.item[2].toggled)
+ if(use_fullscreen != options_menu->item[2].toggled)
{
use_fullscreen = !use_fullscreen;
st_video_setup();
}
break;
case 3:
- if(use_sound != options_menu.item[3].toggled)
+ if(use_sound != options_menu->item[3].toggled)
use_sound = !use_sound;
break;
case 4:
- if(use_music != options_menu.item[4].toggled)
+ if(use_music != options_menu->item[4].toggled)
{
- if(use_music == true)
+ if(use_music)
{
if(playing_music())
{
}
break;
case 5:
- if(show_fps != options_menu.item[5].toggled)
+ if(show_fps != options_menu->item[5].toggled)
show_fps = !show_fps;
break;
}
texture_free(&arrow_right);
/* Free menus */
-
- menu_free(&main_menu);
- menu_free(&game_menu);
- menu_free(&options_menu);
- menu_free(&highscore_menu);
- menu_free(&save_game_menu);
- menu_free(&load_game_menu);
-
+ delete main_menu;
+ delete game_menu;
+ delete options_menu;
+ delete highscore_menu;
+ delete save_game_menu;
+ delete load_game_menu;
}
void st_video_setup(void)
{
SDL_FreeSurface(screen);
- if (use_fullscreen == true)
+ if (use_fullscreen)
{
screen = SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN ) ; /* | SDL_HWSURFACE); */
if (screen == NULL)
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- if (use_fullscreen == true)
+ if (use_fullscreen)
{
screen = SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN | SDL_OPENGL) ; /* | SDL_HWSURFACE); */
if (screen == NULL)
/* Init SDL Audio silently even if --disable-sound : */
- if (audio_device == true)
+ if (audio_device)
{
if (SDL_Init(SDL_INIT_AUDIO) < 0)
{
/* Open sound silently regarless the value of "use_sound": */
- if (audio_device == true)
+ if (audio_device)
{
if (open_audio(44100, AUDIO_S16, 2, 2048) < 0)
{
/* only print out message if sound or music
was not disabled at command-line
*/
- if ((use_sound == true) || (use_music == true))
+ if (use_sound || use_music)
{
fprintf(stderr,
"\nWarning: I could not set up audio for 44100 Hz "
{
close_audio();
SDL_Quit();
+ saveconfig();
}
-
/* --- ABORT! --- */
void st_abort(const std::string& reason, const std::string& details)
{
fprintf(stderr, "\nError: %s\n%s\n\n", reason.c_str(), details.c_str());
st_shutdown();
- exit(1);
+ abort();
}
{
int i;
- /* Set defaults: */
-
-
- debug_mode = false;
- use_fullscreen = false;
- show_fps = false;
- use_gl = false;
-
- use_sound = true;
- use_music = true;
- audio_device = true;
+ loadconfig();
/* Parse arguments: */
}
else if (strcmp(argv[i], "--help") == 0)
- { /* Show help: */
+ { /* Show help: */
puts("Super Tux " VERSION "\n"
" Please see the file \"README.txt\" for more details.\n");
printf("Usage: %s [OPTIONS] FILENAME\n\n", argv[0]);