Added Marek music to cvs and play it in the main menu.
[supertux.git] / src / setup.cpp
index 9865bfa..3cf3a91 100644 (file)
@@ -1,16 +1,24 @@
-/*
-  setup.c
-  
-  Super Tux - Setup
-  
-  by Bill Kendrick
-  bill@newbreedsoftware.com
-  http://www.newbreedsoftware.com/supertux/
-  
-  April 11, 2000 - March 15, 2004
-*/
+//  $Id$
+//
+//  SuperTux -  A Jump'n Run
+//  Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
+//
+//  This program is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU General Public License
+//  as published by the Free Software Foundation; either version 2
+//  of the License, or (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include <assert.h>
+#include <stdio.h>
 #include <iostream>
 #include <stdio.h>
 #include <stdlib.h>
@@ -40,6 +48,9 @@
 #include "gameloop.h"
 #include "configfile.h"
 #include "scene.h"
+#include "worldmap.h"
+
+#include "player.h"
 
 #ifdef WIN32
 #define mkdir(dir, mode)    mkdir(dir)
@@ -361,6 +372,7 @@ void st_menu(void)
   highscore_menu = new Menu();
   contrib_menu   = new Menu();
   contrib_subset_menu   = new Menu();
+  worldmap_menu  = new Menu();
 
   main_menu->set_pos(screen->w/2, 335);
   main_menu->additem(MN_GOTO, "Start Game",0,load_game_menu);
@@ -372,6 +384,11 @@ void st_menu(void)
 
   options_menu->additem(MN_LABEL,"Options",0,0);
   options_menu->additem(MN_HL,"",0,0);
+#ifndef NOOPENGL
+  options_menu->additem(MN_TOGGLE,"OpenGL",use_gl,0);
+#else
+  options_menu->additem(MN_DEACTIVE,"OpenGL (not supported)",use_gl,0);
+#endif
   options_menu->additem(MN_TOGGLE,"Fullscreen",use_fullscreen,0);
   if(audio_device)
     {
@@ -390,7 +407,11 @@ void st_menu(void)
   
   options_controls_menu->additem(MN_LABEL,"Controls",0,0);
   options_controls_menu->additem(MN_HL,"",0,0);
-  //FIXME:options_controls_menu->additem(MN_CONTROLFIELD,"Move Right", tux.keymap.right,0);
+  options_controls_menu->additem(MN_CONTROLFIELD,"Right move", 0,0, &keymap.right);
+  options_controls_menu->additem(MN_CONTROLFIELD,"Left move", 0,0, &keymap.left);
+  options_controls_menu->additem(MN_CONTROLFIELD,"Jump", 0,0, &keymap.jump);
+  options_controls_menu->additem(MN_CONTROLFIELD,"Duck", 0,0, &keymap.duck);
+  options_controls_menu->additem(MN_CONTROLFIELD,"Power", 0,0, &keymap.fire);
   options_controls_menu->additem(MN_HL,"",0,0);
   options_controls_menu->additem(MN_BACK,"Back",0,0);
 
@@ -414,78 +435,54 @@ void st_menu(void)
   save_game_menu->additem(MN_HL,"",0,0);
   save_game_menu->additem(MN_BACK,"Back",0,0);
 
-  game_menu->additem(MN_LABEL,"InGame Menu",0,0);
+  game_menu->additem(MN_LABEL,"Pause",0,0);
   game_menu->additem(MN_HL,"",0,0);
-  game_menu->additem(MN_ACTION,"Return To Game",0,0);
-  game_menu->additem(MN_GOTO,"Save Game",0,save_game_menu);
-  game_menu->additem(MN_GOTO,"Load Game",0,load_game_menu);
+  game_menu->additem(MN_ACTION,"Continue",0,0);
   game_menu->additem(MN_GOTO,"Options",0,options_menu);
   game_menu->additem(MN_HL,"",0,0);
-  game_menu->additem(MN_ACTION,"Quit Game",0,0);
+  game_menu->additem(MN_ACTION,"Abort Level",0,0);
+
+  worldmap_menu->additem(MN_LABEL,"Pause",0,0);
+  worldmap_menu->additem(MN_HL,"",0,0);
+  worldmap_menu->additem(MN_ACTION,"Continue",0,0);
+  worldmap_menu->additem(MN_ACTION,"Save",0,0);
+  worldmap_menu->additem(MN_GOTO,"Options",0,options_menu);
+  worldmap_menu->additem(MN_HL,"",0,0);
+  worldmap_menu->additem(MN_ACTION,"Quit Game",0,0);
 
   highscore_menu->additem(MN_TEXTFIELD,"Enter your name:",0,0);
 }
 
-void update_load_save_game_menu(Menu* pmenu, int load)
+void update_load_save_game_menu(Menu* pmenu)
 {
   for(int i = 2; i < 7; ++i)
     {
       // FIXME: Insert a real savegame struct/class here instead of
       // doing string vodoo
-      std::string tmp = slotinfo(i-1);
-
-      if(load && tmp.length() == strlen("Slot X - Free"))
-        pmenu->item[i].kind = MN_ACTION;
-      else
-        pmenu->item[i].kind = MN_ACTION;
+      std::string tmp = slotinfo(i - 1);
+      pmenu->item[i].kind = MN_ACTION;
       pmenu->item[i].change_text(tmp.c_str());
     }
 }
 
-void process_save_game_menu()
-{
-  int slot = save_game_menu->check();
-  if (slot != -1)
-    GameSession::current()->savegame(slot - 1);
-}
-
 bool process_load_game_menu()
 {
   int slot = load_game_menu->check();
 
-  if(slot != -1)
+  if(slot != -1 && load_game_menu->get_item(slot).kind == MN_ACTION)
     {
-      // FIXME: Insert a real savegame struct/class here instead of
-      // doing string vodoo
-      std::string tmp = slotinfo(slot-1);
+      WorldMapNS::WorldMap worldmap;
 
-      if (tmp.length() == strlen("Slot X - Free"))
-        { // Slot is free, so start a new game
-          GameSession session("default", 1, ST_GL_PLAY);
-          session.run();
+      char slotfile[1024];
+      snprintf(slotfile, 1024, "%s/slot%d.stsg", st_save_dir, slot-1);
+     
+      // Load the game or at least set the savegame_file variable
+      worldmap.loadgame(slotfile);
 
-          show_menu = true;
-          Menu::set_current(main_menu);
-        }
-      else
-        { 
-          puts("Warning: Loading games isn't supported at the moment");
-#if 0
-          // Slot contains a level, so load it
-          if (game_started)
-            {
-              GameSession session("default",slot - 1,ST_GL_LOAD_GAME);
-              session.run();
+      worldmap.display();
+      
+      Menu::set_current(main_menu);
 
-              show_menu = true;
-              Menu::set_current(main_menu);
-            }
-          else
-            {
-              //loadgame(slot - 1);
-            }
-#endif
-        }
       st_pause_ticks_stop();
       return true;
     }
@@ -501,18 +498,27 @@ void process_options_menu(void)
   switch (options_menu->check())
     {
     case 2:
-      if(use_fullscreen != options_menu->item[2].toggled)
+#ifndef NOOPENGL
+      if(use_gl != options_menu->item[2].toggled)
         {
-          use_fullscreen = !use_fullscreen;
+          use_gl = !use_gl;
           st_video_setup();
         }
+#endif
       break;
     case 3:
-      if(use_sound != options_menu->item[3].toggled)
-        use_sound = !use_sound;
+      if(use_fullscreen != options_menu->item[3].toggled)
+        {
+          use_fullscreen = !use_fullscreen;
+          st_video_setup();
+        }
       break;
     case 4:
-      if(use_music != options_menu->item[4].toggled)
+      if(use_sound != options_menu->item[4].toggled)
+        use_sound = !use_sound;
+      break;
+    case 5:
+      if(use_music != options_menu->item[5].toggled)
         {
           if(use_music)
             {
@@ -532,8 +538,8 @@ void process_options_menu(void)
             }
         }
       break;
-    case 5:
-      if(show_fps != options_menu->item[5].toggled)
+    case 6:
+      if(show_fps != options_menu->item[6].toggled)
         show_fps = !show_fps;
       break;
     }
@@ -555,21 +561,21 @@ void st_general_setup(void)
 
   /* Load global images: */
 
-  text_load(&black_text, datadir + "/images/status/letters-black.png", TEXT_TEXT, 16,18);
-  text_load(&gold_text,datadir + "/images/status/letters-gold.png", TEXT_TEXT, 16,18);
-  text_load(&blue_text,datadir + "/images/status/letters-blue.png", TEXT_TEXT, 16,18);
-  text_load(&red_text,datadir + "/images/status/letters-red.png", TEXT_TEXT, 16,18);
-  text_load(&white_text,datadir + "/images/status/letters-white.png", TEXT_TEXT, 16,18);
-  text_load(&white_small_text,datadir + "/images/status/letters-white-small.png", TEXT_TEXT, 8,9);
-  text_load(&white_big_text,datadir + "/images/status/letters-white-big.png", TEXT_TEXT, 20,23);
-  text_load(&yellow_nums,datadir + "/images/status/numbers.png", TEXT_NUM, 32,32);
+  black_text  = new Text(datadir + "/images/status/letters-black.png", TEXT_TEXT, 16,18);
+  gold_text   = new Text(datadir + "/images/status/letters-gold.png", TEXT_TEXT, 16,18);
+  blue_text   = new Text(datadir + "/images/status/letters-blue.png", TEXT_TEXT, 16,18);
+  red_text    = new Text(datadir + "/images/status/letters-red.png", TEXT_TEXT, 16,18);
+  white_text  = new Text(datadir + "/images/status/letters-white.png", TEXT_TEXT, 16,18);
+  white_small_text = new Text(datadir + "/images/status/letters-white-small.png", TEXT_TEXT, 8,9);
+  white_big_text   = new Text(datadir + "/images/status/letters-white-big.png", TEXT_TEXT, 20,23);
+  yellow_nums = new Text(datadir + "/images/status/numbers.png", TEXT_NUM, 32,32);
 
   /* Load GUI/menu images: */
-  texture_load(&checkbox, datadir + "/images/status/checkbox.png", USE_ALPHA);
-  texture_load(&checkbox_checked, datadir + "/images/status/checkbox-checked.png", USE_ALPHA);
-  texture_load(&back, datadir + "/images/status/back.png", USE_ALPHA);
-  texture_load(&arrow_left, datadir + "/images/icons/left.png", USE_ALPHA);
-  texture_load(&arrow_right, datadir + "/images/icons/right.png", USE_ALPHA);
+  checkbox = new Surface(datadir + "/images/status/checkbox.png", USE_ALPHA);
+  checkbox_checked = new Surface(datadir + "/images/status/checkbox-checked.png", USE_ALPHA);
+  back = new Surface(datadir + "/images/status/back.png", USE_ALPHA);
+  arrow_left = new Surface(datadir + "/images/icons/left.png", USE_ALPHA);
+  arrow_right = new Surface(datadir + "/images/icons/right.png", USE_ALPHA);
 
   /* Load the mouse-cursor */
   mouse_cursor = new MouseCursor( datadir + "/images/status/mousecursor.png",1);
@@ -581,20 +587,20 @@ void st_general_free(void)
 
   /* Free global images: */
 
-  text_free(&black_text);
-  text_free(&gold_text);
-  text_free(&white_text);
-  text_free(&blue_text);
-  text_free(&red_text);
-  text_free(&white_small_text);
-  text_free(&white_big_text);
+  delete black_text;
+  delete gold_text;
+  delete white_text;
+  delete blue_text;
+  delete red_text;
+  delete white_small_text;
+  delete white_big_text;
 
   /* Free GUI/menu images: */
-  texture_free(&checkbox);
-  texture_free(&checkbox_checked);
-  texture_free(&back);
-  texture_free(&arrow_left);
-  texture_free(&arrow_right);
+  delete checkbox;
+  delete checkbox_checked;
+  delete back;
+  delete arrow_left;
+  delete arrow_right;
 
   /* Free mouse-cursor */
   delete mouse_cursor;
@@ -610,7 +616,6 @@ void st_general_free(void)
 
 void st_video_setup(void)
 {
-
   if(screen != NULL)
     SDL_FreeSurface(screen);
 
@@ -626,18 +631,15 @@ void st_video_setup(void)
     }
 
   /* Open display: */
-
   if(use_gl)
     st_video_setup_gl();
   else
     st_video_setup_sdl();
 
-  texture_setup();
+  Surface::reload_all();
 
   /* Set window manager stuff: */
-
   SDL_WM_SetCaption("SuperTux " VERSION, "SuperTux");
-
 }
 
 void st_video_setup_sdl(void)
@@ -766,8 +768,6 @@ void st_joystick_setup(void)
             }
           else
             {
-              /* Check for proper joystick configuration: */
-
               if (SDL_JoystickNumAxes(js) < 2)
                 {
                   fprintf(stderr,
@@ -931,6 +931,29 @@ void parseargs(int argc, char * argv[])
           assert(i+1 < argc);
           joystick_num = atoi(argv[++i]);
         }
+      else if (strcmp(argv[i], "--joymap") == 0)
+        {
+          assert(i+1 < argc);
+          if (sscanf(argv[++i],
+                     "%d:%d:%d:%d:%d", 
+                     &joystick_keymap.x_axis, 
+                     &joystick_keymap.y_axis, 
+                     &joystick_keymap.a_button, 
+                     &joystick_keymap.b_button, 
+                     &joystick_keymap.start_button) != 5)
+            {
+              puts("Warning: Invalid or incomplete joymap, should be: 'XAXIS:YAXIS:A:B:START'");
+            }
+          else
+            {
+              std::cout << "Using new joymap:\n"
+                        << "  X-Axis:       " << joystick_keymap.x_axis << "\n"
+                        << "  Y-Axis:       " << joystick_keymap.y_axis << "\n"
+                        << "  A-Button:     " << joystick_keymap.a_button << "\n"
+                        << "  B-Button:     " << joystick_keymap.b_button << "\n"
+                        << "  Start-Button: " << joystick_keymap.start_button << std::endl;
+            }
+        }
       else if (strcmp(argv[i], "--worldmap") == 0)
         {
           launch_worldmap_mode = true;
@@ -1008,6 +1031,8 @@ void parseargs(int argc, char * argv[])
                "\n"
                "Misc Options:\n"
                "  -j, --joystick NUM  Use joystick NUM (default: 0)\n" 
+               "  --joymap XAXIS:YAXIS:A:B:START\n"
+               "                      Define how joystick buttons and axis should be mapped\n"
                "  --worldmap          Start in worldmap-mode (EXPERIMENTAL)\n"          
                "  -d, --datadir DIR   Load Game data from DIR (default: automatic)\n"
                "  --debug-mode        Enables the debug-mode, which is useful for developers.\n"