Changed the way the scrolling was calculated. Instead of calculating it relatively...
[supertux.git] / src / setup.cpp
index 319b01e..b215a59 100644 (file)
@@ -382,7 +382,7 @@ void st_menu(void)
   main_menu->additem(MN_GOTO, "Start Game",0,load_game_menu, MNID_STARTGAME);
   main_menu->additem(MN_GOTO, "Contrib Levels",0,contrib_menu, MNID_CONTRIB);
   main_menu->additem(MN_GOTO, "Options",0,options_menu, MNID_OPTIONMENU);
-  main_menu->additem(MN_ACTION,"Level editor",0,0, MNID_LEVELEDITOR);
+  main_menu->additem(MN_ACTION,"Level Editor",0,0, MNID_LEVELEDITOR);
   main_menu->additem(MN_ACTION,"Credits",0,0, MNID_CREDITS);
   main_menu->additem(MN_ACTION,"Quit",0,0, MNID_QUITMAINMENU);
 
@@ -391,7 +391,7 @@ void st_menu(void)
 #ifndef NOOPENGL
   options_menu->additem(MN_TOGGLE,"OpenGL",use_gl,0, MNID_OPENGL);
 #else
-  options_menu->additem(MN_DEACTIVE,"OpenGL (not supported)",use_gl,MNID_OPENGL);
+  options_menu->additem(MN_DEACTIVE,"OpenGL (not supported)",use_gl, 0, MNID_OPENGL);
 #endif
   options_menu->additem(MN_TOGGLE,"Fullscreen",use_fullscreen,0, MNID_FULLSCREEN);
   if(audio_device)