/* Create and setup menus. */
void st_menu(void)
{
- menu_init(&main_menu);
- menu_additem(&main_menu, MN_LABEL,"Main Menu",0,0);
- menu_additem(&main_menu, MN_HL,"",0,0);
- menu_additem(&main_menu, MN_ACTION,"Start Game",0,0);
- menu_additem(&main_menu, MN_GOTO,"Load Game",0,&load_game_menu);
- menu_additem(&main_menu, MN_GOTO,"Options",0,&options_menu);
- menu_additem(&main_menu, MN_ACTION,"Level editor",0,0);
- menu_additem(&main_menu, MN_ACTION,"Credits",0,0);
- menu_additem(&main_menu, MN_HL,"",0,0);
- menu_additem(&main_menu, MN_ACTION,"Quit",0,0);
-
- menu_init(&options_menu);
- menu_additem(&options_menu, MN_LABEL,"Options",0,0);
- menu_additem(&options_menu, MN_HL,"",0,0);
- menu_additem(&options_menu, MN_TOGGLE,"Fullscreen",use_fullscreen,0);
+ main_menu = new Menu();
+ options_menu = new Menu();
+ load_game_menu = new Menu();
+ save_game_menu = new Menu();
+ game_menu = new Menu();
+ highscore_menu = new Menu();
+
+ main_menu->additem(MN_LABEL,"Main Menu",0,0);
+ main_menu->additem(MN_HL,"",0,0);
+ main_menu->additem(MN_ACTION,"Start Game",0,0);
+ main_menu->additem(MN_GOTO,"Load Game",0,load_game_menu);
+ main_menu->additem(MN_GOTO,"Options",0,options_menu);
+ main_menu->additem(MN_ACTION,"Level editor",0,0);
+ main_menu->additem(MN_ACTION,"Credits",0,0);
+ main_menu->additem(MN_HL,"",0,0);
+ main_menu->additem(MN_ACTION,"Quit",0,0);
+
+ options_menu->additem(MN_LABEL,"Options",0,0);
+ options_menu->additem(MN_HL,"",0,0);
+ options_menu->additem(MN_TOGGLE,"Fullscreen",use_fullscreen,0);
if(audio_device)
{
- menu_additem(&options_menu, MN_TOGGLE,"Sound ",use_sound,0);
- menu_additem(&options_menu, MN_TOGGLE,"Music ",use_music,0);
+ options_menu->additem(MN_TOGGLE,"Sound ",use_sound,0);
+ options_menu->additem(MN_TOGGLE,"Music ",use_music,0);
}
else
{
- menu_additem(&options_menu, MN_DEACTIVE,"Sound ",use_sound,0);
- menu_additem(&options_menu, MN_DEACTIVE,"Music ",use_music,0);
+ options_menu->additem(MN_DEACTIVE,"Sound ",use_sound,0);
+ options_menu->additem(MN_DEACTIVE,"Music ",use_music,0);
}
- menu_additem(&options_menu, MN_TOGGLE,"Show FPS ",show_fps,0);
- menu_additem(&options_menu, MN_HL,"",0,0);
- menu_additem(&options_menu, MN_BACK,"Back",0,0);
-
- menu_init(&load_game_menu);
- menu_additem(&load_game_menu, MN_LABEL,"Load Game",0,0);
- menu_additem(&load_game_menu, MN_HL,"",0,0);
- menu_additem(&load_game_menu, MN_DEACTIVE,"Slot 1",0,0);
- menu_additem(&load_game_menu, MN_DEACTIVE,"Slot 2",0,0);
- menu_additem(&load_game_menu, MN_DEACTIVE,"Slot 3",0,0);
- menu_additem(&load_game_menu, MN_DEACTIVE,"Slot 4",0,0);
- menu_additem(&load_game_menu, MN_DEACTIVE,"Slot 5",0,0);
- menu_additem(&load_game_menu, MN_HL,"",0,0);
- menu_additem(&load_game_menu, MN_BACK,"Back",0,0);
-
- menu_init(&save_game_menu);
- menu_additem(&save_game_menu, MN_LABEL,"Save Game",0,0);
- menu_additem(&save_game_menu, MN_HL,"",0,0);
- menu_additem(&save_game_menu, MN_DEACTIVE,"Slot 1",0,0);
- menu_additem(&save_game_menu, MN_DEACTIVE,"Slot 2",0,0);
- menu_additem(&save_game_menu, MN_DEACTIVE,"Slot 3",0,0);
- menu_additem(&save_game_menu, MN_DEACTIVE,"Slot 4",0,0);
- menu_additem(&save_game_menu, MN_DEACTIVE,"Slot 5",0,0);
- menu_additem(&save_game_menu, MN_HL,"",0,0);
- menu_additem(&save_game_menu, MN_BACK,"Back",0,0);
-
- menu_init(&game_menu);
- menu_additem(&game_menu, MN_LABEL,"InGame Menu",0,0);
- menu_additem(&game_menu, MN_HL,"",0,0);
- menu_additem(&game_menu, MN_ACTION,"Return To Game",0,0);
- menu_additem(&game_menu, MN_GOTO,"Save Game",0,&save_game_menu);
- menu_additem(&game_menu, MN_GOTO,"Load Game",0,&load_game_menu);
- menu_additem(&game_menu, MN_GOTO,"Options",0,&options_menu);
- menu_additem(&game_menu, MN_HL,"",0,0);
- menu_additem(&game_menu, MN_ACTION,"Quit Game",0,0);
-
- menu_init(&highscore_menu);
- menu_additem(&highscore_menu, MN_TEXTFIELD,"Enter your name:",0,0);
-
+ options_menu->additem(MN_TOGGLE,"Show FPS ",show_fps,0);
+ options_menu->additem(MN_HL,"",0,0);
+ options_menu->additem(MN_BACK,"Back",0,0);
+
+ load_game_menu->additem(MN_LABEL,"Load Game",0,0);
+ load_game_menu->additem(MN_HL,"",0,0);
+ load_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0);
+ load_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0);
+ load_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0);
+ load_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0);
+ load_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0);
+ load_game_menu->additem(MN_HL,"",0,0);
+ load_game_menu->additem(MN_BACK,"Back",0,0);
+
+ save_game_menu->additem(MN_LABEL,"Save Game",0,0);
+ save_game_menu->additem(MN_HL,"",0,0);
+ save_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0);
+ save_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0);
+ save_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0);
+ save_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0);
+ save_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0);
+ save_game_menu->additem(MN_HL,"",0,0);
+ save_game_menu->additem(MN_BACK,"Back",0,0);
+
+ game_menu->additem(MN_LABEL,"InGame Menu",0,0);
+ game_menu->additem(MN_HL,"",0,0);
+ game_menu->additem(MN_ACTION,"Return To Game",0,0);
+ game_menu->additem(MN_GOTO,"Save Game",0,save_game_menu);
+ game_menu->additem(MN_GOTO,"Load Game",0,load_game_menu);
+ game_menu->additem(MN_GOTO,"Options",0,options_menu);
+ game_menu->additem(MN_HL,"",0,0);
+ game_menu->additem(MN_ACTION,"Quit Game",0,0);
+
+ highscore_menu->additem(MN_TEXTFIELD,"Enter your name:",0,0);
}
-void update_load_save_game_menu(menu_type* pmenu, int load)
+void update_load_save_game_menu(Menu* pmenu, int load)
{
- int i;
-
- for(i = 2; i < 7; ++i)
+ for(int i = 2; i < 7; ++i)
{
char *tmp;
slotinfo(&tmp,i-1);
void process_save_load_game_menu(int save)
{
int slot;
- switch (slot = menu_check(save ? &save_game_menu : &load_game_menu))
+ switch (slot = (save ? save_game_menu->check() : load_game_menu->check()))
{
default:
if(slot != -1)
{
gameloop("default",slot - 1,ST_GL_LOAD_GAME);
show_menu = true;
- menu_set_current(&main_menu);
+ Menu::set_current(main_menu);
}
else
loadgame(slot - 1);
/* Handle changes made to global settings in the options menu. */
void process_options_menu(void)
{
- switch (menu_check(&options_menu))
+ switch (options_menu->check())
{
case 2:
- if(use_fullscreen != options_menu.item[2].toggled)
+ if(use_fullscreen != options_menu->item[2].toggled)
{
use_fullscreen = !use_fullscreen;
st_video_setup();
}
break;
case 3:
- if(use_sound != options_menu.item[3].toggled)
+ if(use_sound != options_menu->item[3].toggled)
use_sound = !use_sound;
break;
case 4:
- if(use_music != options_menu.item[4].toggled)
+ if(use_music != options_menu->item[4].toggled)
{
if(use_music == true)
{
}
break;
case 5:
- if(show_fps != options_menu.item[5].toggled)
+ if(show_fps != options_menu->item[5].toggled)
show_fps = !show_fps;
break;
}
texture_free(&arrow_right);
/* Free menus */
-
- menu_free(&main_menu);
- menu_free(&game_menu);
- menu_free(&options_menu);
- menu_free(&highscore_menu);
- menu_free(&save_game_menu);
- menu_free(&load_game_menu);
-
+ delete main_menu;
+ delete game_menu;
+ delete options_menu;
+ delete highscore_menu;
+ delete save_game_menu;
+ delete load_game_menu;
}
void st_video_setup(void)