game_menu = new Menu();
highscore_menu = new Menu();
contrib_menu = new Menu();
+ contrib_subset_menu = new Menu();
+ worldmap_menu = new Menu();
main_menu->set_pos(screen->w/2, 335);
main_menu->additem(MN_GOTO, "Start Game",0,load_game_menu);
main_menu->additem(MN_ACTION,"Credits",0,0);
main_menu->additem(MN_ACTION,"Quit",0,0);
- contrib_menu->additem(MN_LABEL,"Contrib Levels",0,0);
- contrib_menu->additem(MN_HL,"",0,0);
- contrib_menu->additem(MN_ACTION, "Some Levelset", 0, 0);
- contrib_menu->additem(MN_ACTION, "Someother Levelset", 0, 0);
- contrib_menu->additem(MN_ACTION, "Yet another Levelset", 0, 0);
- contrib_menu->additem(MN_HL,"",0,0);
- contrib_menu->additem(MN_BACK,"Back",0,0);
-
options_menu->additem(MN_LABEL,"Options",0,0);
options_menu->additem(MN_HL,"",0,0);
+#ifndef NOOPENGL
+ options_menu->additem(MN_TOGGLE,"OpenGL",use_gl,0);
+#else
+ options_menu->additem(MN_DEACTIVE,"OpenGL (not supported)",use_gl,0);
+#endif
options_menu->additem(MN_TOGGLE,"Fullscreen",use_fullscreen,0);
if(audio_device)
{
options_controls_menu->additem(MN_LABEL,"Controls",0,0);
options_controls_menu->additem(MN_HL,"",0,0);
- options_controls_menu->additem(MN_CONTROLFIELD,"Move Right",tux.keymap.right,0);
+ //FIXME:options_controls_menu->additem(MN_CONTROLFIELD,"Move Right", tux.keymap.right,0);
options_controls_menu->additem(MN_HL,"",0,0);
options_controls_menu->additem(MN_BACK,"Back",0,0);
game_menu->additem(MN_HL,"",0,0);
game_menu->additem(MN_ACTION,"Quit Game",0,0);
+ worldmap_menu->additem(MN_LABEL,"Worldmap Menu",0,0);
+ worldmap_menu->additem(MN_HL,"",0,0);
+ worldmap_menu->additem(MN_ACTION,"Return To Game",0,0);
+ worldmap_menu->additem(MN_GOTO,"Options",0,options_menu);
+ worldmap_menu->additem(MN_HL,"",0,0);
+ worldmap_menu->additem(MN_ACTION,"Quit Game",0,0);
+
highscore_menu->additem(MN_TEXTFIELD,"Enter your name:",0,0);
}
pmenu->item[i].kind = MN_ACTION;
else
pmenu->item[i].kind = MN_ACTION;
- menu_item_change_text(&pmenu->item[i], tmp.c_str());
+ pmenu->item[i].change_text(tmp.c_str());
}
}
{
int slot = save_game_menu->check();
if (slot != -1)
- savegame(slot - 1);
+ GameSession::current()->savegame(slot - 1);
}
bool process_load_game_menu()
// FIXME: Insert a real savegame struct/class here instead of
// doing string vodoo
std::string tmp = slotinfo(slot-1);
+
if (tmp.length() == strlen("Slot X - Free"))
- {
- gameloop("default", 1, ST_GL_PLAY);
+ { // Slot is free, so start a new game
+ GameSession session("default", 1, ST_GL_PLAY);
+ session.run();
+
show_menu = true;
Menu::set_current(main_menu);
}
else
- {
+ {
+ puts("Warning: Loading games isn't supported at the moment");
+#if 0
+ // Slot contains a level, so load it
if (game_started)
{
- gameloop("default",slot - 1,ST_GL_LOAD_GAME);
+ GameSession session("default",slot - 1,ST_GL_LOAD_GAME);
+ session.run();
+
show_menu = true;
Menu::set_current(main_menu);
}
else
{
- loadgame(slot - 1);
+ //loadgame(slot - 1);
}
+#endif
}
st_pause_ticks_stop();
return true;
switch (options_menu->check())
{
case 2:
- if(use_fullscreen != options_menu->item[2].toggled)
+#ifndef NOOPENGL
+ if(use_gl != options_menu->item[2].toggled)
{
- use_fullscreen = !use_fullscreen;
+ use_gl = !use_gl;
st_video_setup();
}
+#endif
break;
case 3:
- if(use_sound != options_menu->item[3].toggled)
- use_sound = !use_sound;
+ if(use_fullscreen != options_menu->item[3].toggled)
+ {
+ use_fullscreen = !use_fullscreen;
+ st_video_setup();
+ }
break;
case 4:
- if(use_music != options_menu->item[4].toggled)
+ if(use_sound != options_menu->item[4].toggled)
+ use_sound = !use_sound;
+ break;
+ case 5:
+ if(use_music != options_menu->item[5].toggled)
{
if(use_music)
{
}
}
break;
- case 5:
- if(show_fps != options_menu->item[5].toggled)
+ case 6:
+ if(show_fps != options_menu->item[6].toggled)
show_fps = !show_fps;
break;
}
/* Load global images: */
- text_load(&black_text, datadir + "/images/status/letters-black.png", TEXT_TEXT, 16,18);
- text_load(&gold_text,datadir + "/images/status/letters-gold.png", TEXT_TEXT, 16,18);
- text_load(&blue_text,datadir + "/images/status/letters-blue.png", TEXT_TEXT, 16,18);
- text_load(&red_text,datadir + "/images/status/letters-red.png", TEXT_TEXT, 16,18);
- text_load(&white_text,datadir + "/images/status/letters-white.png", TEXT_TEXT, 16,18);
- text_load(&white_small_text,datadir + "/images/status/letters-white-small.png", TEXT_TEXT, 8,9);
- text_load(&white_big_text,datadir + "/images/status/letters-white-big.png", TEXT_TEXT, 20,23);
- text_load(&yellow_nums,datadir + "/images/status/numbers.png", TEXT_NUM, 32,32);
+ black_text = new Text(datadir + "/images/status/letters-black.png", TEXT_TEXT, 16,18);
+ gold_text = new Text(datadir + "/images/status/letters-gold.png", TEXT_TEXT, 16,18);
+ blue_text = new Text(datadir + "/images/status/letters-blue.png", TEXT_TEXT, 16,18);
+ red_text = new Text(datadir + "/images/status/letters-red.png", TEXT_TEXT, 16,18);
+ white_text = new Text(datadir + "/images/status/letters-white.png", TEXT_TEXT, 16,18);
+ white_small_text = new Text(datadir + "/images/status/letters-white-small.png", TEXT_TEXT, 8,9);
+ white_big_text = new Text(datadir + "/images/status/letters-white-big.png", TEXT_TEXT, 20,23);
+ yellow_nums = new Text(datadir + "/images/status/numbers.png", TEXT_NUM, 32,32);
/* Load GUI/menu images: */
- texture_load(&checkbox, datadir + "/images/status/checkbox.png", USE_ALPHA);
- texture_load(&checkbox_checked, datadir + "/images/status/checkbox-checked.png", USE_ALPHA);
- texture_load(&back, datadir + "/images/status/back.png", USE_ALPHA);
- texture_load(&arrow_left, datadir + "/images/icons/left.png", USE_ALPHA);
- texture_load(&arrow_right, datadir + "/images/icons/right.png", USE_ALPHA);
+ checkbox = new Surface(datadir + "/images/status/checkbox.png", USE_ALPHA);
+ checkbox_checked = new Surface(datadir + "/images/status/checkbox-checked.png", USE_ALPHA);
+ back = new Surface(datadir + "/images/status/back.png", USE_ALPHA);
+ arrow_left = new Surface(datadir + "/images/icons/left.png", USE_ALPHA);
+ arrow_right = new Surface(datadir + "/images/icons/right.png", USE_ALPHA);
/* Load the mouse-cursor */
mouse_cursor = new MouseCursor( datadir + "/images/status/mousecursor.png",1);
/* Free global images: */
- text_free(&black_text);
- text_free(&gold_text);
- text_free(&white_text);
- text_free(&blue_text);
- text_free(&red_text);
- text_free(&white_small_text);
- text_free(&white_big_text);
+ delete black_text;
+ delete gold_text;
+ delete white_text;
+ delete blue_text;
+ delete red_text;
+ delete white_small_text;
+ delete white_big_text;
/* Free GUI/menu images: */
- texture_free(&checkbox);
- texture_free(&checkbox_checked);
- texture_free(&back);
- texture_free(&arrow_left);
- texture_free(&arrow_right);
+ delete checkbox;
+ delete checkbox_checked;
+ delete back;
+ delete arrow_left;
+ delete arrow_right;
/* Free mouse-cursor */
delete mouse_cursor;
void st_video_setup(void)
{
-
if(screen != NULL)
SDL_FreeSurface(screen);
}
/* Open display: */
-
if(use_gl)
st_video_setup_gl();
else
st_video_setup_sdl();
- texture_setup();
+ Surface::reload_all();
/* Set window manager stuff: */
-
SDL_WM_SetCaption("SuperTux " VERSION, "SuperTux");
-
}
void st_video_setup_sdl(void)