+++ /dev/null
-// $Id$
-//
-// SuperTux
-// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#include <config.h>
-
-#include <iostream>
-#include <cmath>
-#include <cassert>
-#include <stdexcept>
-
-
-#include "video/surface.hpp"
-#include "sprite.hpp"
-#include "video/drawing_context.hpp"
-#include "log.hpp"
-#include "timer.hpp"
-
-Sprite::Sprite(SpriteData& newdata)
- : data(newdata),
- frame(0),
- animation_loops(-1),
- angle(0.0f),
- color(1.0f, 1.0f, 1.0f, 1.0f)
-{
- action = data.get_action("normal");
- if(!action)
- action = data.actions.begin()->second;
- last_ticks = game_time;
-}
-
-Sprite::Sprite(const Sprite& other)
- : data(other.data), frame(other.frame),
- animation_loops(other.animation_loops),
- angle(0.0f),
- color(1.0f, 1.0f, 1.0f, 1.0f),
- action(other.action)
-{
- last_ticks = game_time;
-}
-
-Sprite::~Sprite()
-{
-}
-
-void
-Sprite::set_action(const std::string& name, int loops)
-{
- if(action && action->name == name)
- return;
-
- SpriteData::Action* newaction = data.get_action(name);
- if(!newaction) {
- log_debug << "Action '" << name << "' not found." << std::endl;
- return;
- }
-
- action = newaction;
- animation_loops = loops;
- frame = 0;
-}
-
-bool
-Sprite::animation_done()
-{
- return animation_loops == 0;
-}
-
-void
-Sprite::update()
-{
- if(animation_done())
- return;
-
- float frame_inc = action->fps * (game_time - last_ticks);
- last_ticks = game_time;
-
- frame += frame_inc;
-
- if(frame >= get_frames()) {
- frame = fmodf(frame, get_frames());
-
- animation_loops--;
- if(animation_done())
- frame = get_frames()-1;
- }
-}
-
-void
-Sprite::draw(DrawingContext& context, const Vector& pos, int layer)
-{
- assert(action != 0);
- update();
-
- if((int)frame >= get_frames() || (int)frame < 0)
- log_warning << "frame out of range: " << (int)frame << "/" << get_frames() << " at " << get_name() << "/" << get_action() << std::endl;
- else
- context.draw_surface(action->surfaces[(int)frame],
- pos - Vector(action->x_offset, action->y_offset),
- angle,
- color,
- blend,
- layer + action->z_order);
-}
-
-void
-Sprite::draw_part(DrawingContext& context, const Vector& source,
- const Vector& size, const Vector& pos, int layer)
-{
- assert(action != 0);
- update();
-
- int frameidx = (int) frame;
-
- if(frameidx >= get_frames() || frameidx < 0) {
-#ifndef DEBUG
- // in optimized mode we get some small rounding errors in floating point
- // number sometimes...
- log_warning << "frame out of range: " << frameidx << "/" << get_frames() << " at sprite: " << get_name() << "/" << get_action() << std::endl;
-#endif
- frameidx = get_frames() - 1;
- }
-
- context.draw_surface_part(action->surfaces[frameidx], source, size,
- pos - Vector(action->x_offset, action->y_offset),
- layer + action->z_order);
-}
-
-int
-Sprite::get_width() const
-{
- return (int) action->surfaces[get_frame()]->get_width();
-}
-
-int
-Sprite::get_height() const
-{
- return (int) action->surfaces[get_frame()]->get_height();
-}
-
-float
-Sprite::get_current_hitbox_x_offset() const
-{
- return action->x_offset;
-}
-
-float
-Sprite::get_current_hitbox_y_offset() const
-{
- return action->y_offset;
-}
-
-float
-Sprite::get_current_hitbox_width() const
-{
- return action->hitbox_w;
-}
-
-float
-Sprite::get_current_hitbox_height() const
-{
- return action->hitbox_h;
-}
-
-Rect
-Sprite::get_current_hitbox() const
-{
- return Rect(action->x_offset, action->y_offset, action->x_offset + action->hitbox_w, action->y_offset + action->hitbox_h);
-}
-
-void
-Sprite::set_fps(float new_fps)
-{
- action->fps = new_fps;
-}
-
-void
-Sprite::set_angle(float a)
-{
- angle = a;
-}
-
-float
-Sprite::get_angle() const
-{
- return angle;
-}
-
-void
-Sprite::set_color(const Color& c)
-{
- color = c;
-}
-
-Color
-Sprite::get_color() const
-{
- return color;
-}
-
-void
-Sprite::set_blend(const Blend& b)
-{
- blend = b;
-}
-
-Blend
-Sprite::get_blend() const
-{
- return blend;
-}
-
-/* EOF */