SpriteData::Action* newaction = data.get_action(name);
if(!newaction) {
- msg_debug("Action '" << name << "' not found.");
+ msg_debug << "Action '" << name << "' not found." << std::endl;
return;
}
update();
if((int)frame >= get_frames() || (int)frame < 0)
- msg_warning("frame out of range: " << (int)frame
- << "/" << get_frames() << " at " << get_name()
- << "/" << get_action_name());
+ msg_warning << "frame out of range: " << (int)frame << "/" << get_frames() << " at " << get_name() << "/" << get_action_name() << std::endl;
else
context.draw_surface(action->surfaces[(int)frame],
pos - Vector(action->x_offset, action->y_offset),
update();
if((int)frame >= get_frames() || (int)frame < 0)
- msg_warning("frame out of range: " << (int)frame
- << "/" << get_frames() << " at sprite: " << get_name()
- << "/" << get_action_name());
+ msg_warning << "frame out of range: " << (int)frame << "/" << get_frames() << " at sprite: " << get_name() << "/" << get_action_name() << std::endl;
else
context.draw_surface_part(action->surfaces[(int)frame], source, size,
pos - Vector(action->x_offset, action->y_offset),