return (int) action->surfaces[get_frame()]->get_height();
}
+float
+Sprite::get_current_hitbox_x_offset() const
+{
+ return action->x_offset;
+}
+
+float
+Sprite::get_current_hitbox_y_offset() const
+{
+ return action->y_offset;
+}
+
+float
+Sprite::get_current_hitbox_width() const
+{
+ return action->hitbox_w;
+}
+
+float
+Sprite::get_current_hitbox_height() const
+{
+ return action->hitbox_h;
+}
+
void
Sprite::set_fps(float new_fps)
{