A lantern with black light is turned off.
[supertux.git] / src / sprite / sprite.cpp
index 82d0d7c..7b81827 100644 (file)
 #include <cassert>
 #include <stdexcept>
 
+
+#include "video/surface.hpp"
 #include "sprite.hpp"
 #include "video/drawing_context.hpp"
 #include "log.hpp"
 #include "timer.hpp"
 
 Sprite::Sprite(SpriteData& newdata)
-  : data(newdata), frame(0), animation_loops(-1)
+  : data(newdata),
+    frame(0),
+    animation_loops(-1),
+    angle(0.0f),
+    color(1.0f, 1.0f, 1.0f, 1.0f)
 {
   action = data.get_action("normal");
   if(!action)
@@ -41,6 +47,8 @@ Sprite::Sprite(SpriteData& newdata)
 Sprite::Sprite(const Sprite& other)
   : data(other.data), frame(other.frame),
     animation_loops(other.animation_loops),
+    angle(0.0f),
+    color(1.0f, 1.0f, 1.0f, 1.0f),
     action(other.action)
 {
   last_ticks = real_time;
@@ -86,7 +94,7 @@ Sprite::update()
 
   if(frame >= get_frames()) {
     frame = fmodf(frame, get_frames());
-      
+
     animation_loops--;
     if(animation_done())
       frame = get_frames()-1;
@@ -103,8 +111,11 @@ Sprite::draw(DrawingContext& context, const Vector& pos, int layer)
     log_warning << "frame out of range: " << (int)frame << "/" << get_frames() << " at " << get_name() << "/" << get_action() << std::endl;
   else
     context.draw_surface(action->surfaces[(int)frame],
-            pos - Vector(action->x_offset, action->y_offset),
-            layer + action->z_order);
+                         pos - Vector(action->x_offset, action->y_offset),
+                         angle,
+                         color,
+                         blend,
+                         layer + action->z_order);
 }
 
 void
@@ -115,7 +126,7 @@ Sprite::draw_part(DrawingContext& context, const Vector& source,
   update();
 
   int frameidx = (int) frame;
-  
+
   if(frameidx >= get_frames() || frameidx < 0) {
 #ifndef DEBUG
     // in optimized mode we get some small rounding errors in floating point
@@ -124,7 +135,7 @@ Sprite::draw_part(DrawingContext& context, const Vector& source,
 #endif
     frameidx = get_frames() - 1;
   }
-    
+
   context.draw_surface_part(action->surfaces[frameidx], source, size,
       pos - Vector(action->x_offset, action->y_offset),
       layer + action->z_order);
@@ -142,10 +153,76 @@ Sprite::get_height() const
   return (int) action->surfaces[get_frame()]->get_height();
 }
 
+float
+Sprite::get_current_hitbox_x_offset() const
+{
+  return action->x_offset;
+}
+
+float
+Sprite::get_current_hitbox_y_offset() const
+{
+  return action->y_offset;
+}
+
+float
+Sprite::get_current_hitbox_width() const
+{
+  return action->hitbox_w;
+}
+
+float
+Sprite::get_current_hitbox_height() const
+{
+  return action->hitbox_h;
+}
+
+Rect
+Sprite::get_current_hitbox() const
+{
+  return Rect(action->x_offset, action->y_offset, action->x_offset + action->hitbox_w, action->y_offset + action->hitbox_h);
+}
+
 void
 Sprite::set_fps(float new_fps)
 {
   action->fps = new_fps;
 }
 
+void
+Sprite::set_angle(float a)
+{
+  angle = a;
+}
+
+float
+Sprite::get_angle() const
+{
+  return angle;
+}
+
+void
+Sprite::set_color(const Color& c)
+{
+  color = c;
+}
+
+Color
+Sprite::get_color() const
+{
+  return color;
+}
+
+void
+Sprite::set_blend(const Blend& b)
+{
+  blend = b;
+}
+
+Blend
+Sprite::get_blend() const
+{
+  return blend;
+}
 
+/* EOF */