#ifndef DEBUG
// in optimized mode we get some small rounding errors in floating point
// number sometimes...
- log_warning << "frame out of range: " << frameidx << "/" << get_frames() << " at sprite: " << get_name() << "/" << get_action_name() << std::endl;
+ log_warning << "frame out of range: " << frameidx << "/" << get_frames() << " at sprite: " << get_name() << "/" << get_action() << std::endl;
#endif
frameidx = get_frames() - 1;
}