void set_animation_loops(int loops = -1)
{ animation_loops = loops; }
- /** Set framerate */
- void set_fps(float new_fps);
-
/* Stop animation */
void stop_animation()
{ animation_loops = 0; }
Color color;
Blend blend;
- SpriteData::Action* action;
+ const SpriteData::Action* action;
private:
Sprite(const Sprite& other);