SpritePtr clone() const;
/** Draw sprite, automatically calculates next frame */
- void draw(DrawingContext& context, const Vector& pos, int layer);
+ void draw(DrawingContext& context, const Vector& pos, int layer,
+ DrawingEffect effect = NO_EFFECT);
void draw_part(DrawingContext& context, const Vector& source,
const Vector& size, const Vector& pos, int layer);