-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#ifndef SUPERTUX_SPRITE_H
-#define SUPERTUX_SPRITE_H
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <string>
-#include <assert.h>
+#ifndef HEADER_SUPERTUX_SPRITE_SPRITE_HPP
+#define HEADER_SUPERTUX_SPRITE_SPRITE_HPP
-#include "math/vector.hpp"
-#include "math/rect.hpp"
-#include "sprite_data.hpp"
-#include "video/color.hpp"
+#include "sprite/sprite_data.hpp"
+#include "sprite/sprite_ptr.hpp"
#include "video/drawing_context.hpp"
class Surface;
{
public:
Sprite(SpriteData& data);
- Sprite(const Sprite& other);
~Sprite();
+ SpritePtr clone() const;
+
/** Draw sprite, automatically calculates next frame */
- void draw(DrawingContext& context, const Vector& pos, int layer);
+ void draw(DrawingContext& context, const Vector& pos, int layer,
+ DrawingEffect effect = NO_EFFECT);
void draw_part(DrawingContext& context, const Vector& source,
- const Vector& size, const Vector& pos, int layer);
+ const Vector& size, const Vector& pos, int layer);
/** Set action (or state) */
- void set_action(const std::string& act, int loops = -1);
+ void set_action(const std::string& name, int loops = -1);
+
+ /** Set action (or state), but keep current frame number, loop counter, etc. */
+ void set_action_continued(const std::string& name);
/** Set number of animation cycles until animation stops */
void set_animation_loops(int loops = -1)
{ animation_loops = loops; }
- /** Set framerate */
- void set_fps(float new_fps);
-
/* Stop animation */
void stop_animation()
{ animation_loops = 0; }
float get_fps() const
{ return action->fps; }
/** Get current action total frames */
- int get_frames() const
+ unsigned int get_frames() const
{ return action->surfaces.size(); }
/** Get sprite's name */
const std::string& get_name() const
/** return height of current action's hitbox */
float get_current_hitbox_height() const;
/** return current action's hitbox, relative to 0,0 */
- Rect get_current_hitbox() const;
+ Rectf get_current_hitbox() const;
/** Set the angle of the sprite rotation in degree */
void set_angle(float angle);
Blend get_blend() const;
/** Get current frame */
- int get_frame() const
- { return (int)frame; }
+ unsigned int get_frame() const
+ { return frameidx; }
/** Set current frame */
- void set_frame(int frame)
+ void set_frame(int frame_)
{
- this->frame = (float) (frame % get_frames());
+ this->frame = 0;
+ this->frameidx = frame_ % get_frames();
}
- Surface* get_frame(unsigned int frame)
+ SurfacePtr get_frame(unsigned int frame_)
{
- assert(frame < action->surfaces.size());
- return action->surfaces[frame];
+ assert(frame_ < action->surfaces.size());
+ return action->surfaces[frame_];
+ }
+
+ bool has_action (const std::string& name)
+ {
+ return (data.get_action(name) != NULL);
}
private:
SpriteData& data;
+ // between 0 and 1
float frame;
+ // between 0 and get_frames()
+ unsigned int frameidx;
int animation_loops;
float last_ticks;
float angle;
Color color;
Blend blend;
- SpriteData::Action* action;
+ const SpriteData::Action* action;
+
+private:
+ Sprite(const Sprite& other);
+ Sprite& operator=(const Sprite&);
};
#endif
+
+/* EOF */