SpriteData::Action::~Action()
{
- for(std::vector<Surface*>::iterator i = surfaces.begin();
- i != surfaces.end(); ++i)
- delete *i;
}
SpriteData::SpriteData(const Reader& lisp, const std::string& basedir) :
float max_w = 0;
float max_h = 0;
for(int i = 0; static_cast<unsigned int>(i) < act_tmp->surfaces.size(); i++) {
- Surface* surface = new Surface(*(act_tmp->surfaces[i]));
+ SurfacePtr surface(new Surface(*act_tmp->surfaces[i]));
surface->hflip();
max_w = std::max(max_w, (float) surface->get_width());
max_h = std::max(max_h, (float) surface->get_height());
float max_w = 0;
float max_h = 0;
for(std::vector<std::string>::size_type i = 0; i < images.size(); i++) {
- Surface* surface = new Surface(basedir + images[i]);
+ SurfacePtr surface = Surface::create(basedir + images[i]);
max_w = std::max(max_w, (float) surface->get_width());
max_h = std::max(max_h, (float) surface->get_height());
action->surfaces.push_back(surface);