#include "resources.hpp"
#include "video/drawing_context.hpp"
#include "lisp/list_iterator.hpp"
+#include "msg.hpp"
SpriteData::Action::Action()
{
} else if(iter.item() == "action") {
parse_action(iter.lisp(), basedir);
} else {
- std::cerr << "Unknown sprite field: " << iter.item() << "\n";
+ msg_warning("Unknown sprite field: " << iter.item());
}
}
if(actions.empty())