#include "lisp/list_iterator.hpp"
#include "util/log.hpp"
+#include "util/reader.hpp"
SpriteData::Action::Action() :
name(),
SpriteData::Action::~Action()
{
- for(std::vector<Surface*>::iterator i = surfaces.begin();
- i != surfaces.end(); ++i)
- delete *i;
}
-SpriteData::SpriteData(const lisp::Lisp* lisp, const std::string& basedir) :
+SpriteData::SpriteData(const Reader& lisp, const std::string& basedir) :
actions(),
name()
{
- lisp::ListIterator iter(lisp);
+ lisp::ListIterator iter(&lisp);
while(iter.next()) {
if(iter.item() == "name") {
iter.value()->get(name);
} else if(iter.item() == "action") {
- parse_action(iter.lisp(), basedir);
+ parse_action(*iter.lisp(), basedir);
} else {
log_warning << "Unknown sprite field: " << iter.item() << std::endl;
}
}
void
-SpriteData::parse_action(const lisp::Lisp* lisp, const std::string& basedir)
+SpriteData::parse_action(const Reader& lisp, const std::string& basedir)
{
Action* action = new Action;
- if(!lisp->get("name", action->name)) {
+ if(!lisp.get("name", action->name)) {
if(!actions.empty())
throw std::runtime_error(
"If there are more than one action, they need names!");
}
std::vector<float> hitbox;
- if (lisp->get("hitbox", hitbox)) {
- if (hitbox.size() != 4) throw std::runtime_error("hitbox must specify exactly 4 coordinates");
- action->x_offset = hitbox[0];
- action->y_offset = hitbox[1];
- action->hitbox_w = hitbox[2];
- action->hitbox_h = hitbox[3];
+ if (lisp.get("hitbox", hitbox)) {
+ switch(hitbox.size()) {
+ case 4:
+ action->hitbox_h = hitbox[3];
+ action->hitbox_w = hitbox[2];
+
+ //fall-through
+ case 2:
+ action->y_offset = hitbox[1];
+ action->x_offset = hitbox[0];
+ break;
+
+ default:
+ throw std::runtime_error("hitbox should specify 2/4 coordinates");
+ }
}
- lisp->get("z-order", action->z_order);
- lisp->get("fps", action->fps);
+ lisp.get("z-order", action->z_order);
+ lisp.get("fps", action->fps);
std::string mirror_action;
- lisp->get("mirror-action", mirror_action);
+ lisp.get("mirror-action", mirror_action);
if(!mirror_action.empty()) {
- Action* act_tmp = get_action(mirror_action);
+ const Action* act_tmp = get_action(mirror_action);
if(act_tmp == NULL) {
- throw std::runtime_error("Could not mirror action. Action not found\n"
+ throw std::runtime_error("Could not mirror action. Action not found.\n"
"Mirror actions must be defined after the real one!");
} else {
float max_w = 0;
float max_h = 0;
for(int i = 0; static_cast<unsigned int>(i) < act_tmp->surfaces.size(); i++) {
- Surface* surface = new Surface(*(act_tmp->surfaces[i]));
+ SurfacePtr surface = act_tmp->surfaces[i]->clone();
surface->hflip();
max_w = std::max(max_w, (float) surface->get_width());
max_h = std::max(max_h, (float) surface->get_height());
action->surfaces.push_back(surface);
}
- if (action->hitbox_w < 1) action->hitbox_w = max_w;
- if (action->hitbox_h < 1) action->hitbox_h = max_h;
+ if (action->hitbox_w < 1) action->hitbox_w = max_w - action->x_offset;
+ if (action->hitbox_h < 1) action->hitbox_h = max_h - action->y_offset;
}
} else { // Load images
std::vector<std::string> images;
- if(!lisp->get("images", images)) {
+ if(!lisp.get("images", images)) {
std::stringstream msg;
msg << "Sprite '" << name << "' contains no images in action '"
<< action->name << "'.";
float max_w = 0;
float max_h = 0;
for(std::vector<std::string>::size_type i = 0; i < images.size(); i++) {
- Surface* surface = new Surface(basedir + images[i]);
+ SurfacePtr surface = Surface::create(basedir + images[i]);
max_w = std::max(max_w, (float) surface->get_width());
max_h = std::max(max_h, (float) surface->get_height());
action->surfaces.push_back(surface);
}
- if (action->hitbox_w < 1) action->hitbox_w = max_w;
- if (action->hitbox_h < 1) action->hitbox_h = max_h;
+ if (action->hitbox_w < 1) action->hitbox_w = max_w - action->x_offset;
+ if (action->hitbox_h < 1) action->hitbox_h = max_h - action->y_offset;
}
actions[action->name] = action;
}
-SpriteData::Action*
-SpriteData::get_action(std::string act)
+const SpriteData::Action*
+SpriteData::get_action(const std::string act)
{
Actions::iterator i = actions.find(act);
if(i == actions.end()) {