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More use of SurfacePtr
[supertux.git]
/
src
/
sprite
/
sprite_data.hpp
diff --git
a/src/sprite/sprite_data.hpp
b/src/sprite/sprite_data.hpp
index
f732cbe
..
d5e3a86
100644
(file)
--- a/
src/sprite/sprite_data.hpp
+++ b/
src/sprite/sprite_data.hpp
@@
-61,7
+61,7
@@
private:
/** Frames per second */
float fps;
- std::vector<Surface
*
> surfaces;
+ std::vector<Surface
Ptr
> surfaces;
};
typedef std::map <std::string, Action*> Actions;